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Assets/Oculus/VR/Editor/OVRSemanticClassificationEditor.cs
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Assets/Oculus/VR/Editor/OVRSemanticClassificationEditor.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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[CustomEditor(typeof(OVRSemanticClassification))]
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public class OVRSemanticClassificationEditor : Editor
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{
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OVRSemanticClassification _object;
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MonoScript _script;
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private void OnEnable()
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{
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_object = (OVRSemanticClassification)target;
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_script = MonoScript.FromMonoBehaviour(_object);
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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using (new EditorGUI.DisabledScope(true))
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{
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EditorGUILayout.ObjectField("Script", _script, GetType(), false);
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var labels = _object.Labels.Count != 0 ?
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string.Join(",", _object.Labels) : "(None)";
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EditorGUILayout.TextField(nameof(_object.Labels), labels);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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