Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
14558 changed files with 1508140 additions and 0 deletions

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
internal class OVRProjectSettingsProvider : SettingsProvider
{
public const string SettingsName = "Settings";
public static string SettingsPath => $"{OVRProjectSetupSettingsProvider.SettingsPath}/{SettingsName}";
private OVRProjectSettingsProvider(string path, SettingsScope scopes, IEnumerable<string> keywords = null)
: base(path, scopes, keywords)
{
}
[SettingsProvider]
public static SettingsProvider CreateProjectValidationSettingsProvider()
{
return new OVRProjectSettingsProvider(SettingsPath, SettingsScope.Project);
}
public override void OnGUI(string searchContext)
{
using var check = new EditorGUI.ChangeCheckScope();
var telemetryEnabled = EditorGUILayout.Toggle(new GUIContent("Enable Telemetry"),
OVRRuntimeSettings.Instance.TelemetryEnabled);
if (check.changed)
{
OVRRuntimeSettings.Instance.SetTelemetryEnabled(telemetryEnabled, OVRTelemetryConstants.OVRManager.ConsentOrigins.Settings);
}
}
public static void OpenSettingsWindow(OVRProjectSetupSettingsProvider.Origins origin)
{
SettingsService.OpenProjectSettings(SettingsPath);
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
class OVRRuntimeSettingsBuildProcessor : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
var settings = OVRRuntimeSettings.Instance;
if (settings != null)
{
settings.AddToPreloadedAssets();
}
}
}

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