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41
Assets/Oculus/VR/Scripts/Editor/OVRProfilerDeprecated.cs
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41
Assets/Oculus/VR/Scripts/Editor/OVRProfilerDeprecated.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using Assets.OVR.Scripts;
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public class OVRProfilerDeprecated : EditorWindow
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{
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[MenuItem("Oculus/Tools/(Deprecated) OVR Profiler", false, 200000)]
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static void Init()
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{
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Debug.LogWarning("OVR Profiler has been replaced by OVR Performance Lint Tool");
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// Get existing open window or if none, make a new one:
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EditorWindow.GetWindow(typeof(OVRLint));
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OVRPlugin.SendEvent("perf_lint", "activated");
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OVRLint.RunCheck();
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}
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}
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#endif
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