Initialer Upload neues Unity-Projekt
This commit is contained in:
950
Assets/Oculus/VR/Scripts/OVRGLTFLoader.cs
Normal file
950
Assets/Oculus/VR/Scripts/OVRGLTFLoader.cs
Normal file
@ -0,0 +1,950 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using OVRSimpleJSON;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
/// <summary>
|
||||
/// This is a lightweight glTF model loader that is guaranteed to work with models loaded from the Oculus runtime
|
||||
/// using OVRPlugin.LoadRenderModel. It is not recommended to be used as a general purpose glTF loader.
|
||||
/// </summary>
|
||||
public enum OVRChunkType
|
||||
{
|
||||
JSON = 0x4E4F534A,
|
||||
BIN = 0x004E4942,
|
||||
}
|
||||
|
||||
public enum OVRTextureFormat
|
||||
{
|
||||
NONE,
|
||||
KTX2,
|
||||
PNG,
|
||||
JPEG,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This enum represents a simplified representation on how Texture Filter quality is implemented in Unity.
|
||||
/// The values set in this enum are NOT random and are directly used by ApplyTextureQuality() and DetectTextureQuality()
|
||||
/// to get/set the correspondent setup in Unity.
|
||||
/// </summary>
|
||||
public enum OVRTextureQualityFiltering
|
||||
{
|
||||
None = -1,
|
||||
Bilinear = 0,
|
||||
Trilinear = 1,
|
||||
Aniso2x = 2,
|
||||
Aniso4x = 3,
|
||||
Aniso8x = 4,
|
||||
Aniso16x = 5,
|
||||
}
|
||||
|
||||
public struct OVRBinaryChunk
|
||||
{
|
||||
public Stream chunkStream;
|
||||
public uint chunkLength;
|
||||
public long chunkStart;
|
||||
}
|
||||
|
||||
public struct OVRMeshData
|
||||
{
|
||||
public Mesh mesh;
|
||||
public Material material;
|
||||
public OVRMeshAttributes baseAttributes;
|
||||
public OVRMeshAttributes[] morphTargets;
|
||||
}
|
||||
|
||||
public struct OVRMaterialData
|
||||
{
|
||||
public Shader shader;
|
||||
public int textureId;
|
||||
public OVRTextureData texture;
|
||||
public Color baseColorFactor;
|
||||
}
|
||||
|
||||
public struct OVRGLTFScene
|
||||
{
|
||||
public GameObject root;
|
||||
public List<GameObject> nodes;
|
||||
public Dictionary<OVRGLTFInputNode, OVRGLTFAnimatinonNode> animationNodes;
|
||||
public Dictionary<int, OVRGLTFAnimatinonNode[]> animationNodeLookup;
|
||||
public List<OVRGLTFAnimationNodeMorphTargetHandler> morphTargetHandlers;
|
||||
}
|
||||
|
||||
public struct OVRTextureData
|
||||
{
|
||||
public byte[] data;
|
||||
public int width;
|
||||
public int height;
|
||||
public OVRTextureFormat format;
|
||||
public TextureFormat transcodedFormat;
|
||||
public string uri;
|
||||
}
|
||||
|
||||
public struct OVRMeshAttributes
|
||||
{
|
||||
public Vector3[] vertices;
|
||||
public Vector3[] normals;
|
||||
public Vector4[] tangents;
|
||||
public Vector2[] texcoords;
|
||||
public Color[] colors;
|
||||
public BoneWeight[] boneWeights;
|
||||
}
|
||||
|
||||
public class OVRGLTFLoader
|
||||
{
|
||||
private JSONNode m_jsonData;
|
||||
private Stream m_glbStream;
|
||||
private OVRBinaryChunk m_binaryChunk;
|
||||
|
||||
private List<GameObject> m_Nodes;
|
||||
|
||||
private Dictionary<OVRGLTFInputNode, OVRGLTFAnimatinonNode> m_InputAnimationNodes;
|
||||
|
||||
// <animationIndex, OVRGLTFAnimatinonNode[]>
|
||||
private Dictionary<int, OVRGLTFAnimatinonNode[]> m_AnimationLookup;
|
||||
|
||||
// <nodeIndex, OVRGLTFAnimatinonNodeMorphTargetHandler>
|
||||
private Dictionary<int, OVRGLTFAnimationNodeMorphTargetHandler> m_morphTargetHandlers;
|
||||
|
||||
private Shader m_Shader = null;
|
||||
private Shader m_AlphaBlendShader = null;
|
||||
private OVRTextureQualityFiltering m_TextureQuality = OVRTextureQualityFiltering.Bilinear; // = Unity default
|
||||
private float m_TextureMipmapBias = 0.0f; // = shader default
|
||||
|
||||
public static readonly Vector3 GLTFToUnitySpace = new Vector3(-1, 1, 1);
|
||||
public static readonly Vector3 GLTFToUnityTangent = new Vector4(-1, 1, 1, -1);
|
||||
public static readonly Vector4 GLTFToUnitySpace_Rotation = new Vector4(1, -1, -1, 1);
|
||||
|
||||
private static Dictionary<string, OVRGLTFInputNode> InputNodeNameMap = new Dictionary<string, OVRGLTFInputNode>
|
||||
{
|
||||
{ "button_a", OVRGLTFInputNode.Button_A_X },
|
||||
{ "button_x", OVRGLTFInputNode.Button_A_X },
|
||||
{ "button_b", OVRGLTFInputNode.Button_B_Y },
|
||||
{ "button_y", OVRGLTFInputNode.Button_B_Y },
|
||||
{ "button_oculus", OVRGLTFInputNode.Button_Oculus_Menu },
|
||||
{ "trigger_front", OVRGLTFInputNode.Trigger_Front },
|
||||
{ "trigger_grip", OVRGLTFInputNode.Trigger_Grip },
|
||||
{ "thumbstick", OVRGLTFInputNode.ThumbStick },
|
||||
};
|
||||
|
||||
public Func<string, Material, Texture2D> textureUriHandler;
|
||||
|
||||
public OVRGLTFLoader(string fileName)
|
||||
{
|
||||
m_glbStream = File.Open(fileName, FileMode.Open);
|
||||
}
|
||||
|
||||
public OVRGLTFLoader(byte[] data)
|
||||
{
|
||||
m_glbStream = new MemoryStream(data, 0, data.Length, false, true);
|
||||
}
|
||||
|
||||
public OVRGLTFScene LoadGLB(bool supportAnimation, bool loadMips = true)
|
||||
{
|
||||
OVRGLTFScene scene = new OVRGLTFScene();
|
||||
m_Nodes = new List<GameObject>();
|
||||
m_InputAnimationNodes = new Dictionary<OVRGLTFInputNode, OVRGLTFAnimatinonNode>();
|
||||
m_AnimationLookup = new Dictionary<int, OVRGLTFAnimatinonNode[]>();
|
||||
m_morphTargetHandlers = new Dictionary<int, OVRGLTFAnimationNodeMorphTargetHandler>();
|
||||
|
||||
int rootNodeId = 0;
|
||||
if (ValidateGLB(m_glbStream))
|
||||
{
|
||||
byte[] jsonChunkData = ReadChunk(m_glbStream, OVRChunkType.JSON);
|
||||
if (jsonChunkData != null)
|
||||
{
|
||||
string json = System.Text.Encoding.ASCII.GetString(jsonChunkData);
|
||||
m_jsonData = JSON.Parse(json);
|
||||
}
|
||||
|
||||
uint binChunkLength = 0;
|
||||
bool validBinChunk = ValidateChunk(m_glbStream, OVRChunkType.BIN, out binChunkLength);
|
||||
if (validBinChunk && m_jsonData != null)
|
||||
{
|
||||
m_binaryChunk.chunkLength = binChunkLength;
|
||||
m_binaryChunk.chunkStart = m_glbStream.Position;
|
||||
m_binaryChunk.chunkStream = m_glbStream;
|
||||
|
||||
if (m_Shader == null)
|
||||
{
|
||||
Debug.LogWarning("A shader was not set before loading the model. Using default mobile shader.");
|
||||
m_Shader = Shader.Find("Legacy Shaders/Diffuse");
|
||||
}
|
||||
|
||||
if (m_AlphaBlendShader == null)
|
||||
{
|
||||
Debug.LogWarning(
|
||||
"An alpha blend shader was not set before loading the model. Using default transparent shader.");
|
||||
m_AlphaBlendShader = Shader.Find("Unlit/Transparent");
|
||||
}
|
||||
|
||||
rootNodeId = LoadGLTF(supportAnimation, loadMips);
|
||||
if (rootNodeId < 0)
|
||||
{
|
||||
m_glbStream.Close();
|
||||
return scene;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_glbStream.Close();
|
||||
|
||||
scene.nodes = m_Nodes;
|
||||
scene.root = new GameObject("GLB Scene Root");
|
||||
scene.animationNodes = m_InputAnimationNodes;
|
||||
scene.animationNodeLookup = m_AnimationLookup;
|
||||
scene.morphTargetHandlers = m_morphTargetHandlers.Values.ToList();
|
||||
|
||||
foreach (GameObject node in m_Nodes)
|
||||
{
|
||||
if (node.transform.parent == null)
|
||||
{
|
||||
node.transform.SetParent(scene.root.transform);
|
||||
}
|
||||
}
|
||||
|
||||
scene.root.transform.Rotate(Vector3.up, 180.0f);
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
public void SetModelShader(Shader shader)
|
||||
{
|
||||
m_Shader = shader;
|
||||
}
|
||||
|
||||
public void SetModelAlphaBlendShader(Shader shader)
|
||||
{
|
||||
m_AlphaBlendShader = shader;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All textures in the glb will be loaded with the following setting. The default is Bilinear.
|
||||
/// Once loaded, textures will be read-only on GPU memory.
|
||||
/// </summary>
|
||||
/// <param name="loadedTexturesQuality">The quality setting.</param>
|
||||
public void SetTextureQualityFiltering(OVRTextureQualityFiltering loadedTexturesQuality)
|
||||
{
|
||||
m_TextureQuality = loadedTexturesQuality;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All textures in the glb will be preset with this MipMap value. The default is 0.
|
||||
/// Only supported when MipMaps are loaded and the provided shader has a property named "_MainTexMMBias"
|
||||
/// </summary>
|
||||
/// <param name="loadedTexturesMipmapBiasing">The value for bias. Value is clamped between [-1,1]</param>
|
||||
public void SetMipMapBias(float loadedTexturesMipmapBiasing)
|
||||
{
|
||||
m_TextureMipmapBias = Mathf.Clamp(loadedTexturesMipmapBiasing, -1.0f, 1.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decodes the Texture Quality setting from the input Texture2D properties' values.
|
||||
/// </summary>
|
||||
/// <param name="srcTexture">The input Texture2D</param>
|
||||
/// <returns>The enum TextureQualityFiltering representing the quality.</returns>
|
||||
public static OVRTextureQualityFiltering DetectTextureQuality(in Texture2D srcTexture)
|
||||
{
|
||||
OVRTextureQualityFiltering quality = OVRTextureQualityFiltering.None;
|
||||
switch (srcTexture.filterMode)
|
||||
{
|
||||
case FilterMode.Point:
|
||||
quality = OVRTextureQualityFiltering.None;
|
||||
break;
|
||||
case FilterMode.Bilinear:
|
||||
goto default;
|
||||
case FilterMode.Trilinear:
|
||||
if (srcTexture.anisoLevel <= 1)
|
||||
quality = OVRTextureQualityFiltering.Trilinear;
|
||||
// In theory, aniso supports values between 2-16x, but in reality GPUs and gfx APIs implement
|
||||
// powers of 2 (values in between have no change)
|
||||
else if (srcTexture.anisoLevel < 4)
|
||||
quality = OVRTextureQualityFiltering.Aniso2x;
|
||||
else if (srcTexture.anisoLevel < 8)
|
||||
quality = OVRTextureQualityFiltering.Aniso4x;
|
||||
else if (srcTexture.anisoLevel < 16)
|
||||
quality = OVRTextureQualityFiltering.Aniso8x;
|
||||
else
|
||||
quality = OVRTextureQualityFiltering.Aniso16x;
|
||||
break;
|
||||
default:
|
||||
quality = OVRTextureQualityFiltering.Bilinear;
|
||||
break;
|
||||
}
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the input Texture Quality setting into the ref Texture2D provided as input. Texture2D must not be readonly.
|
||||
/// </summary>
|
||||
/// <param name="qualityLevel">The quality level to apply</param>
|
||||
/// <param name="destTexture">The destination Texture2D to apply quality setting to</param>
|
||||
public static void ApplyTextureQuality(OVRTextureQualityFiltering qualityLevel, ref Texture2D destTexture)
|
||||
{
|
||||
if (destTexture == null)
|
||||
return;
|
||||
|
||||
switch (qualityLevel)
|
||||
{
|
||||
case OVRTextureQualityFiltering.None:
|
||||
destTexture.filterMode = FilterMode.Point;
|
||||
destTexture.anisoLevel = 0;
|
||||
break;
|
||||
case OVRTextureQualityFiltering.Bilinear:
|
||||
destTexture.filterMode = FilterMode.Bilinear;
|
||||
destTexture.anisoLevel = 0;
|
||||
break;
|
||||
case OVRTextureQualityFiltering.Trilinear:
|
||||
destTexture.filterMode = FilterMode.Trilinear;
|
||||
destTexture.anisoLevel = 0;
|
||||
break;
|
||||
default: // for higher values
|
||||
destTexture.filterMode = FilterMode.Trilinear;
|
||||
// In theory, aniso supports values between 2-16x, but in reality GPUs and gfx APIs implement
|
||||
// powers of 2 (values in between have no change)
|
||||
// given the enum value, this gives aniso x2 x4 x8 x16
|
||||
destTexture.anisoLevel = Mathf.FloorToInt(Mathf.Pow(2.0f, (int)qualityLevel - 1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private bool ValidateGLB(Stream glbStream)
|
||||
{
|
||||
// Read the magic entry and ensure value matches the glTF value
|
||||
int uint32Size = sizeof(uint);
|
||||
byte[] buffer = new byte[uint32Size];
|
||||
glbStream.Read(buffer, 0, uint32Size);
|
||||
uint magic = BitConverter.ToUInt32(buffer, 0);
|
||||
|
||||
if (magic != 0x46546C67)
|
||||
{
|
||||
Debug.LogError("Data stream was not a valid glTF format");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read glTF version
|
||||
glbStream.Read(buffer, 0, uint32Size);
|
||||
uint version = BitConverter.ToUInt32(buffer, 0);
|
||||
|
||||
if (version != 2)
|
||||
{
|
||||
Debug.LogError("Only glTF 2.0 is supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read glTF file size
|
||||
glbStream.Read(buffer, 0, uint32Size);
|
||||
uint length = BitConverter.ToUInt32(buffer, 0);
|
||||
if (length != glbStream.Length)
|
||||
{
|
||||
Debug.LogError("glTF header length does not match file length");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] ReadChunk(Stream glbStream, OVRChunkType type)
|
||||
{
|
||||
uint chunkLength;
|
||||
if (ValidateChunk(glbStream, type, out chunkLength))
|
||||
{
|
||||
byte[] chunkBuffer = new byte[chunkLength];
|
||||
glbStream.Read(chunkBuffer, 0, (int)chunkLength);
|
||||
return chunkBuffer;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool ValidateChunk(Stream glbStream, OVRChunkType type, out uint chunkLength)
|
||||
{
|
||||
int uint32Size = sizeof(uint);
|
||||
byte[] buffer = new byte[uint32Size];
|
||||
glbStream.Read(buffer, 0, uint32Size);
|
||||
chunkLength = BitConverter.ToUInt32(buffer, 0);
|
||||
|
||||
glbStream.Read(buffer, 0, uint32Size);
|
||||
uint chunkType = BitConverter.ToUInt32(buffer, 0);
|
||||
|
||||
if (chunkType != (uint)type)
|
||||
{
|
||||
Debug.LogError("Read chunk does not match type.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int LoadGLTF(bool supportAnimation, bool loadMips)
|
||||
{
|
||||
if (m_jsonData == null)
|
||||
{
|
||||
Debug.LogError("m_jsonData was null");
|
||||
return -1;
|
||||
}
|
||||
|
||||
var scenes = m_jsonData["scenes"];
|
||||
if (scenes.Count == 0)
|
||||
{
|
||||
Debug.LogError("No valid scenes in this glTF.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create GameObjects for each node in the model so that they can be referenced during processing
|
||||
var nodes = m_jsonData["nodes"].AsArray;
|
||||
for (int i = 0; i < nodes.Count; i++)
|
||||
{
|
||||
var jsonNode = m_jsonData["nodes"][i];
|
||||
GameObject go = new GameObject(jsonNode["name"]);
|
||||
m_Nodes.Add(go);
|
||||
}
|
||||
|
||||
// Limit loading to just the first scene in the glTF
|
||||
var mainScene = scenes[0];
|
||||
var rootNodes = mainScene["nodes"].AsArray;
|
||||
|
||||
// Load all nodes (some models like e.g. laptops use multiple nodes)
|
||||
foreach (JSONNode rootNode in rootNodes)
|
||||
{
|
||||
int rootNodeId = rootNode.AsInt;
|
||||
ProcessNode(m_jsonData["nodes"][rootNodeId], rootNodeId, loadMips);
|
||||
}
|
||||
|
||||
if (supportAnimation)
|
||||
ProcessAnimations();
|
||||
|
||||
return rootNodes[0].AsInt;
|
||||
}
|
||||
|
||||
private void ProcessNode(JSONNode node, int nodeId, bool loadMips)
|
||||
{
|
||||
// Process the child nodes first
|
||||
var childNodes = node["children"];
|
||||
if (childNodes.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < childNodes.Count; i++)
|
||||
{
|
||||
int childId = childNodes[i].AsInt;
|
||||
m_Nodes[childId].transform.SetParent(m_Nodes[nodeId].transform);
|
||||
ProcessNode(m_jsonData["nodes"][childId], childId, loadMips);
|
||||
}
|
||||
}
|
||||
|
||||
string nodeName = node["name"].ToString();
|
||||
if (nodeName.Contains("batteryIndicator"))
|
||||
{
|
||||
GameObject.Destroy(m_Nodes[nodeId]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (node["mesh"] != null)
|
||||
{
|
||||
var meshId = node["mesh"].AsInt;
|
||||
OVRMeshData meshData = ProcessMesh(m_jsonData["meshes"][meshId], loadMips);
|
||||
|
||||
if (node["skin"] != null)
|
||||
{
|
||||
var renderer = m_Nodes[nodeId].AddComponent<SkinnedMeshRenderer>();
|
||||
renderer.sharedMesh = meshData.mesh;
|
||||
renderer.sharedMaterial = meshData.material;
|
||||
|
||||
var skinId = node["skin"].AsInt;
|
||||
ProcessSkin(m_jsonData["skins"][skinId], renderer);
|
||||
}
|
||||
else
|
||||
{
|
||||
var filter = m_Nodes[nodeId].AddComponent<MeshFilter>();
|
||||
filter.sharedMesh = meshData.mesh;
|
||||
var renderer = m_Nodes[nodeId].AddComponent<MeshRenderer>();
|
||||
renderer.sharedMaterial = meshData.material;
|
||||
}
|
||||
|
||||
if (meshData.morphTargets != null)
|
||||
{
|
||||
m_morphTargetHandlers[nodeId] = new OVRGLTFAnimationNodeMorphTargetHandler(meshData);
|
||||
}
|
||||
}
|
||||
|
||||
var translation = node["translation"].AsArray;
|
||||
var rotation = node["rotation"].AsArray;
|
||||
var scale = node["scale"].AsArray;
|
||||
|
||||
if (translation.Count > 0)
|
||||
{
|
||||
Vector3 position = new Vector3(
|
||||
translation[0] * GLTFToUnitySpace.x,
|
||||
translation[1] * GLTFToUnitySpace.y,
|
||||
translation[2] * GLTFToUnitySpace.z);
|
||||
m_Nodes[nodeId].transform.position = position;
|
||||
}
|
||||
|
||||
if (rotation.Count > 0)
|
||||
{
|
||||
Vector3 rotationAxis = new Vector3(
|
||||
rotation[0] * GLTFToUnitySpace.x,
|
||||
rotation[1] * GLTFToUnitySpace.y,
|
||||
rotation[2] * GLTFToUnitySpace.z);
|
||||
rotationAxis *= -1.0f;
|
||||
m_Nodes[nodeId].transform.rotation =
|
||||
new Quaternion(rotationAxis.x, rotationAxis.y, rotationAxis.z, rotation[3]);
|
||||
}
|
||||
|
||||
if (scale.Count > 0)
|
||||
{
|
||||
Vector3 scaleVec = new Vector3(scale[0], scale[1], scale[2]);
|
||||
m_Nodes[nodeId].transform.localScale = scaleVec;
|
||||
}
|
||||
}
|
||||
|
||||
private OVRMeshData ProcessMesh(JSONNode meshNode, bool loadMips)
|
||||
{
|
||||
OVRMeshData meshData = new OVRMeshData();
|
||||
|
||||
int totalVertexCount = 0;
|
||||
var primitives = meshNode["primitives"];
|
||||
int[] primitiveVertexCounts = new int[primitives.Count];
|
||||
for (int i = 0; i < primitives.Count; i++)
|
||||
{
|
||||
var jsonPrimitive = primitives[i];
|
||||
var jsonAttrbite = jsonPrimitive["attributes"]["POSITION"];
|
||||
var jsonAccessor = m_jsonData["accessors"][jsonAttrbite.AsInt];
|
||||
|
||||
primitiveVertexCounts[i] = jsonAccessor["count"];
|
||||
totalVertexCount += primitiveVertexCounts[i];
|
||||
}
|
||||
|
||||
int[][] indicies = new int[primitives.Count][];
|
||||
|
||||
// Begin async processing of material and its texture
|
||||
OVRMaterialData matData = default(OVRMaterialData);
|
||||
Task transcodeTask = null;
|
||||
var jsonMaterial = primitives[0]["material"];
|
||||
if (jsonMaterial != null)
|
||||
{
|
||||
matData = ProcessMaterial(jsonMaterial.AsInt);
|
||||
matData.texture = ProcessTexture(matData.textureId);
|
||||
transcodeTask = Task.Run(() => { TranscodeTexture(ref matData.texture); });
|
||||
}
|
||||
|
||||
OVRMeshAttributes attributes = new OVRMeshAttributes();
|
||||
OVRMeshAttributes[] morphTargetAttributes = null;
|
||||
|
||||
int vertexOffset = 0;
|
||||
for (int i = 0; i < primitives.Count; i++)
|
||||
{
|
||||
var jsonPrimitive = primitives[i];
|
||||
|
||||
int indicesAccessorId = jsonPrimitive["indices"].AsInt;
|
||||
var jsonAccessor = m_jsonData["accessors"][indicesAccessorId];
|
||||
OVRGLTFAccessor indicesReader = new OVRGLTFAccessor(jsonAccessor, m_jsonData);
|
||||
|
||||
indicies[i] = new int[indicesReader.GetDataCount()];
|
||||
indicesReader.ReadAsInt(m_binaryChunk, ref indicies[i], 0);
|
||||
FlipTraingleIndices(ref indicies[i]);
|
||||
|
||||
attributes = ReadMeshAttributes(jsonPrimitive["attributes"], totalVertexCount, vertexOffset);
|
||||
|
||||
// morph targets
|
||||
var jsonAttribute = jsonPrimitive["targets"];
|
||||
if (jsonAttribute != null)
|
||||
{
|
||||
morphTargetAttributes = new OVRMeshAttributes[jsonAttribute.Count];
|
||||
for (var ii = 0; ii < jsonAttribute.Count; ii++)
|
||||
{
|
||||
morphTargetAttributes[ii] = ReadMeshAttributes(jsonAttribute[ii], totalVertexCount, vertexOffset);
|
||||
}
|
||||
}
|
||||
|
||||
vertexOffset += primitiveVertexCounts[i];
|
||||
}
|
||||
|
||||
Mesh mesh = new Mesh();
|
||||
mesh.vertices = attributes.vertices;
|
||||
mesh.normals = attributes.normals;
|
||||
mesh.tangents = attributes.tangents;
|
||||
mesh.colors = attributes.colors;
|
||||
mesh.uv = attributes.texcoords;
|
||||
mesh.boneWeights = attributes.boneWeights;
|
||||
mesh.subMeshCount = primitives.Count;
|
||||
|
||||
int baseVertex = 0;
|
||||
for (int i = 0; i < primitives.Count; i++)
|
||||
{
|
||||
mesh.SetIndices(indicies[i], MeshTopology.Triangles, i, false, baseVertex);
|
||||
baseVertex += primitiveVertexCounts[i];
|
||||
}
|
||||
|
||||
mesh.RecalculateBounds();
|
||||
meshData.mesh = mesh;
|
||||
|
||||
meshData.morphTargets = morphTargetAttributes;
|
||||
if (morphTargetAttributes != null)
|
||||
{
|
||||
meshData.baseAttributes = attributes;
|
||||
}
|
||||
|
||||
if (transcodeTask != null)
|
||||
{
|
||||
transcodeTask.Wait();
|
||||
meshData.material = CreateUnityMaterial(matData, loadMips);
|
||||
}
|
||||
|
||||
return meshData;
|
||||
}
|
||||
|
||||
private static void FlipTraingleIndices(ref int[] indices)
|
||||
{
|
||||
for (int i = 0; i < indices.Length; i += 3)
|
||||
{
|
||||
int a = indices[i];
|
||||
indices[i] = indices[i + 2];
|
||||
indices[i + 2] = a;
|
||||
}
|
||||
}
|
||||
|
||||
private OVRMeshAttributes ReadMeshAttributes(JSONNode jsonAttributes, int totalVertexCount, int vertexOffset)
|
||||
{
|
||||
OVRMeshAttributes results = new OVRMeshAttributes();
|
||||
var jsonAttribute = jsonAttributes["POSITION"];
|
||||
if (jsonAttribute != null)
|
||||
{
|
||||
results.vertices = new Vector3[totalVertexCount];
|
||||
var jsonAccessor = m_jsonData["accessors"][jsonAttribute.AsInt];
|
||||
OVRGLTFAccessor dataReader = new OVRGLTFAccessor(jsonAccessor, m_jsonData);
|
||||
dataReader.ReadAsVector3(m_binaryChunk, ref results.vertices, vertexOffset, GLTFToUnitySpace);
|
||||
}
|
||||
|
||||
jsonAttribute = jsonAttributes["NORMAL"];
|
||||
if (jsonAttribute != null)
|
||||
{
|
||||
results.normals = new Vector3[totalVertexCount];
|
||||
var jsonAccessor = m_jsonData["accessors"][jsonAttribute.AsInt];
|
||||
OVRGLTFAccessor dataReader = new OVRGLTFAccessor(jsonAccessor, m_jsonData);
|
||||
dataReader.ReadAsVector3(m_binaryChunk, ref results.normals, vertexOffset, GLTFToUnitySpace);
|
||||
}
|
||||
|
||||
jsonAttribute = jsonAttributes["TANGENT"];
|
||||
if (jsonAttribute != null)
|
||||
{
|
||||
results.tangents = new Vector4[totalVertexCount];
|
||||
var jsonAccessor = m_jsonData["accessors"][jsonAttribute.AsInt];
|
||||
OVRGLTFAccessor dataReader = new OVRGLTFAccessor(jsonAccessor, m_jsonData);
|
||||
dataReader.ReadAsVector4(m_binaryChunk, ref results.tangents, vertexOffset, GLTFToUnityTangent);
|
||||
}
|
||||
|
||||
jsonAttribute = jsonAttributes["TEXCOORD_0"];
|
||||
if (jsonAttribute != null)
|
||||
{
|
||||
results.texcoords = new Vector2[totalVertexCount];
|
||||
var jsonAccessor = m_jsonData["accessors"][jsonAttribute.AsInt];
|
||||
OVRGLTFAccessor dataReader = new OVRGLTFAccessor(jsonAccessor, m_jsonData);
|
||||
dataReader.ReadAsVector2(m_binaryChunk, ref results.texcoords, vertexOffset);
|
||||
}
|
||||
|
||||
jsonAttribute = jsonAttributes["COLOR_0"];
|
||||
if (jsonAttribute != null)
|
||||
{
|
||||
results.colors = new Color[totalVertexCount];
|
||||
var jsonAccessor = m_jsonData["accessors"][jsonAttribute.AsInt];
|
||||
OVRGLTFAccessor dataReader = new OVRGLTFAccessor(jsonAccessor, m_jsonData);
|
||||
dataReader.ReadAsColor(m_binaryChunk, ref results.colors, vertexOffset);
|
||||
}
|
||||
|
||||
jsonAttribute = jsonAttributes["WEIGHTS_0"];
|
||||
if (jsonAttribute != null)
|
||||
{
|
||||
results.boneWeights = new BoneWeight[totalVertexCount];
|
||||
var jsonAccessor = m_jsonData["accessors"][jsonAttribute.AsInt];
|
||||
OVRGLTFAccessor weightReader = new OVRGLTFAccessor(jsonAccessor, m_jsonData);
|
||||
|
||||
var jointAttribute = jsonAttributes["JOINTS_0"];
|
||||
var jointAccessor = m_jsonData["accessors"][jointAttribute.AsInt];
|
||||
OVRGLTFAccessor jointReader = new OVRGLTFAccessor(jointAccessor, m_jsonData);
|
||||
|
||||
Vector4[] weights = new Vector4[weightReader.GetDataCount()];
|
||||
Vector4[] joints = new Vector4[jointReader.GetDataCount()];
|
||||
|
||||
weightReader.ReadAsBoneWeights(m_binaryChunk, ref weights, 0);
|
||||
jointReader.ReadAsVector4(m_binaryChunk, ref joints, 0, Vector4.one);
|
||||
|
||||
for (int w = 0; w < weights.Length; w++)
|
||||
{
|
||||
results.boneWeights[vertexOffset + w].boneIndex0 = (int)joints[w].x;
|
||||
results.boneWeights[vertexOffset + w].boneIndex1 = (int)joints[w].y;
|
||||
results.boneWeights[vertexOffset + w].boneIndex2 = (int)joints[w].z;
|
||||
results.boneWeights[vertexOffset + w].boneIndex3 = (int)joints[w].w;
|
||||
|
||||
results.boneWeights[vertexOffset + w].weight0 = weights[w].x;
|
||||
results.boneWeights[vertexOffset + w].weight1 = weights[w].y;
|
||||
results.boneWeights[vertexOffset + w].weight2 = weights[w].z;
|
||||
results.boneWeights[vertexOffset + w].weight3 = weights[w].w;
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
private void ProcessSkin(JSONNode skinNode, SkinnedMeshRenderer renderer)
|
||||
{
|
||||
Matrix4x4[] inverseBindMatrices = null;
|
||||
if (skinNode["inverseBindMatrices"] != null)
|
||||
{
|
||||
int inverseBindMatricesId = skinNode["inverseBindMatrices"].AsInt;
|
||||
var jsonInverseBindMatrices = m_jsonData["accessors"][inverseBindMatricesId];
|
||||
|
||||
OVRGLTFAccessor dataReader = new OVRGLTFAccessor(jsonInverseBindMatrices, m_jsonData);
|
||||
inverseBindMatrices = new Matrix4x4[dataReader.GetDataCount()];
|
||||
dataReader.ReadAsMatrix4x4(m_binaryChunk, ref inverseBindMatrices, 0, GLTFToUnitySpace);
|
||||
}
|
||||
|
||||
if (skinNode["skeleton"] != null)
|
||||
{
|
||||
var skeletonRootId = skinNode["skeleton"].AsInt;
|
||||
renderer.rootBone = m_Nodes[skeletonRootId].transform;
|
||||
}
|
||||
|
||||
Transform[] bones = null;
|
||||
if (skinNode["joints"] != null)
|
||||
{
|
||||
var joints = skinNode["joints"].AsArray;
|
||||
|
||||
bones = new Transform[joints.Count];
|
||||
for (int i = 0; i < joints.Count; i++)
|
||||
{
|
||||
bones[i] = m_Nodes[joints[i]].transform;
|
||||
}
|
||||
}
|
||||
|
||||
renderer.sharedMesh.bindposes = inverseBindMatrices;
|
||||
renderer.bones = bones;
|
||||
}
|
||||
|
||||
private OVRMaterialData ProcessMaterial(int matId)
|
||||
{
|
||||
OVRMaterialData matData = new OVRMaterialData();
|
||||
|
||||
var jsonMaterial = m_jsonData["materials"][matId];
|
||||
|
||||
var jsonAlphaMode = jsonMaterial["alphaMode"];
|
||||
bool alphaBlendMode = jsonAlphaMode != null && jsonAlphaMode.Value == "BLEND";
|
||||
|
||||
var jsonPbrDetails = jsonMaterial["pbrMetallicRoughness"];
|
||||
|
||||
matData.baseColorFactor = Color.white; // GLTF Default
|
||||
var jsonBaseColorFactor = jsonPbrDetails["baseColorFactor"];
|
||||
if (jsonBaseColorFactor != null)
|
||||
{
|
||||
matData.baseColorFactor = new Color(jsonBaseColorFactor[0].AsFloat, jsonBaseColorFactor[1].AsFloat,
|
||||
jsonBaseColorFactor[2].AsFloat, jsonBaseColorFactor[3].AsFloat);
|
||||
}
|
||||
|
||||
var jsonBaseColor = jsonPbrDetails["baseColorTexture"];
|
||||
if (jsonBaseColor != null)
|
||||
{
|
||||
int textureId = jsonBaseColor["index"].AsInt;
|
||||
matData.textureId = textureId;
|
||||
}
|
||||
else
|
||||
{
|
||||
var jsonTextrure = jsonMaterial["emissiveTexture"];
|
||||
if (jsonTextrure != null)
|
||||
{
|
||||
int textureId = jsonTextrure["index"].AsInt;
|
||||
matData.textureId = textureId;
|
||||
}
|
||||
}
|
||||
|
||||
matData.shader = alphaBlendMode ? m_AlphaBlendShader : m_Shader;
|
||||
return matData;
|
||||
}
|
||||
|
||||
private OVRTextureData ProcessTexture(int textureId)
|
||||
{
|
||||
var jsonTexture = m_jsonData["textures"][textureId];
|
||||
|
||||
int imageSource = -1;
|
||||
var jsonExtensions = jsonTexture["extensions"];
|
||||
if (jsonExtensions != null)
|
||||
{
|
||||
var baisuExtension = jsonExtensions["KHR_texture_basisu"];
|
||||
if (baisuExtension != null)
|
||||
{
|
||||
imageSource = baisuExtension["source"].AsInt;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
imageSource = jsonTexture["source"].AsInt;
|
||||
}
|
||||
|
||||
var jsonSource = m_jsonData["images"][imageSource];
|
||||
|
||||
OVRTextureData textureData = new OVRTextureData();
|
||||
|
||||
var jsonSourceUri = jsonSource["uri"].Value;
|
||||
if (!String.IsNullOrEmpty(jsonSourceUri))
|
||||
{
|
||||
textureData.uri = jsonSourceUri;
|
||||
return textureData;
|
||||
}
|
||||
|
||||
int sampler = jsonTexture["sampler"].AsInt;
|
||||
var jsonSampler = m_jsonData["samplers"][sampler];
|
||||
|
||||
int bufferViewId = jsonSource["bufferView"].AsInt;
|
||||
var jsonBufferView = m_jsonData["bufferViews"][bufferViewId];
|
||||
OVRGLTFAccessor dataReader = new OVRGLTFAccessor(jsonBufferView, m_jsonData, true);
|
||||
|
||||
|
||||
switch (jsonSource["mimeType"].Value)
|
||||
{
|
||||
case "image/ktx2":
|
||||
textureData.data = dataReader.ReadAsTexture(m_binaryChunk);
|
||||
textureData.format = OVRTextureFormat.KTX2;
|
||||
break;
|
||||
case "image/png":
|
||||
textureData.data = dataReader.ReadAsTexture(m_binaryChunk);
|
||||
textureData.format = OVRTextureFormat.PNG;
|
||||
break;
|
||||
default:
|
||||
Debug.LogWarning($"Unsupported image mimeType '{jsonSource["mimeType"].Value}'");
|
||||
break;
|
||||
}
|
||||
|
||||
return textureData;
|
||||
}
|
||||
|
||||
private void TranscodeTexture(ref OVRTextureData textureData)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(textureData.uri))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (textureData.format == OVRTextureFormat.KTX2)
|
||||
{
|
||||
OVRKtxTexture.Load(textureData.data, ref textureData);
|
||||
}
|
||||
else if (textureData.format == OVRTextureFormat.PNG)
|
||||
{
|
||||
// fall back to unity Texture2D.LoadImage, which will override dimensions & format.
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Only KTX2 textures can be trascoded.");
|
||||
}
|
||||
}
|
||||
|
||||
private Material CreateUnityMaterial(OVRMaterialData matData, bool loadMips)
|
||||
{
|
||||
Material mat = new Material(matData.shader);
|
||||
|
||||
mat.color = matData.baseColorFactor;
|
||||
|
||||
if (loadMips && mat.HasProperty("_MainTexMMBias"))
|
||||
mat.SetFloat("_MainTexMMBias", m_TextureMipmapBias);
|
||||
|
||||
Texture2D texture = null;
|
||||
|
||||
if (matData.texture.format == OVRTextureFormat.KTX2)
|
||||
{
|
||||
texture = new Texture2D(matData.texture.width, matData.texture.height, matData.texture.transcodedFormat,
|
||||
loadMips);
|
||||
texture.LoadRawTextureData(matData.texture.data);
|
||||
}
|
||||
else if (matData.texture.format == OVRTextureFormat.PNG)
|
||||
{
|
||||
texture = new Texture2D(2, 2, TextureFormat.RGBA32, loadMips);
|
||||
texture.LoadImage(matData.texture.data);
|
||||
}
|
||||
else if (!String.IsNullOrEmpty(matData.texture.uri))
|
||||
{
|
||||
texture = textureUriHandler?.Invoke(matData.texture.uri, mat);
|
||||
}
|
||||
|
||||
if (!texture) return mat;
|
||||
|
||||
ApplyTextureQuality(m_TextureQuality, ref texture);
|
||||
texture.Apply(updateMipmaps: false, makeNoLongerReadable: true);
|
||||
mat.mainTexture = texture;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
private OVRGLTFInputNode GetInputNodeType(string name)
|
||||
{
|
||||
foreach (var item in InputNodeNameMap)
|
||||
{
|
||||
if (name.Contains(item.Key))
|
||||
{
|
||||
return item.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return OVRGLTFInputNode.None;
|
||||
}
|
||||
|
||||
private void ProcessAnimations()
|
||||
{
|
||||
var animations = m_jsonData["animations"];
|
||||
var animationIndex = 0;
|
||||
foreach (JSONNode animation in animations.AsArray)
|
||||
{
|
||||
//We don't need animation name at this moment
|
||||
//string name = animation["name"].ToString();
|
||||
var animationNodeLookup = new Dictionary<int, OVRGLTFAnimatinonNode>();
|
||||
var channels = animation["channels"].AsArray;
|
||||
foreach (JSONNode channel in channels)
|
||||
{
|
||||
int nodeId = channel["target"]["node"].AsInt;
|
||||
|
||||
OVRGLTFInputNode inputNodeType = GetInputNodeType(m_Nodes[nodeId].name);
|
||||
if (!animationNodeLookup.TryGetValue(nodeId, out var animationNode))
|
||||
{
|
||||
m_morphTargetHandlers.TryGetValue(nodeId, out var morphTargetHandler);
|
||||
animationNode = animationNodeLookup[nodeId] = new OVRGLTFAnimatinonNode(m_jsonData, m_binaryChunk,
|
||||
inputNodeType, m_Nodes[nodeId],
|
||||
morphTargetHandler);
|
||||
}
|
||||
|
||||
if (inputNodeType != OVRGLTFInputNode.None)
|
||||
{
|
||||
if (!m_InputAnimationNodes.ContainsKey(inputNodeType))
|
||||
{
|
||||
m_InputAnimationNodes[inputNodeType] = animationNode;
|
||||
}
|
||||
}
|
||||
|
||||
animationNode.AddChannel(channel, animation["samplers"]);
|
||||
}
|
||||
|
||||
m_AnimationLookup[animationIndex] = animationNodeLookup.Values.ToArray();
|
||||
animationIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user