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Assets/Oculus/VR/Scripts/OVRPointerVisualizer.cs
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42
Assets/Oculus/VR/Scripts/OVRPointerVisualizer.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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public class OVRPointerVisualizer : MonoBehaviour
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{
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[Tooltip("Object which points with Z axis. E.g. CentreEyeAnchor from OVRCameraRig")]
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public Transform rayTransform;
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[Header("Visual Elements")]
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[Tooltip("Line Renderer used to draw selection ray.")]
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public LineRenderer linePointer = null;
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[Tooltip("Visually, how far out should the ray be drawn.")]
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public float rayDrawDistance = 2.5f;
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void Update()
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{
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linePointer.enabled = (OVRInput.GetActiveController() == OVRInput.Controller.Touch);
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Ray ray = new Ray(rayTransform.position, rayTransform.forward);
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linePointer.SetPosition(0, ray.origin);
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linePointer.SetPosition(1, ray.origin + ray.direction * rayDrawDistance);
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}
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}
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