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51
Assets/Oculus/VR/Scripts/Util/OVRAutoDestroyInMRC.cs
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51
Assets/Oculus/VR/Scripts/Util/OVRAutoDestroyInMRC.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// If there is a game object under the main camera which should not be cloned under Mixed Reality Capture,
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// attaching this component would auto destroy that after the MRC camera get cloned
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public class OVRAutoDestroyInMRC : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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bool underMrcCamera = false;
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Transform p = transform.parent;
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while (p != null)
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{
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if (p.gameObject.name.StartsWith("OculusMRC_"))
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{
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underMrcCamera = true;
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break;
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}
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p = p.parent;
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}
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if (underMrcCamera)
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{
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Destroy(gameObject);
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}
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}
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}
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