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213
Assets/Oculus/VR/Scripts/Util/OVRMeshRenderer.cs
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213
Assets/Oculus/VR/Scripts/Util/OVRMeshRenderer.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OVRMeshRenderer : MonoBehaviour
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{
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public interface IOVRMeshRendererDataProvider
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{
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MeshRendererData GetMeshRendererData();
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}
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public struct MeshRendererData
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{
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public bool IsDataValid { get; set; }
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public bool IsDataHighConfidence { get; set; }
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public bool ShouldUseSystemGestureMaterial { get; set; }
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}
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public enum ConfidenceBehavior
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{
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None,
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ToggleRenderer,
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}
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public enum SystemGestureBehavior
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{
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None,
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SwapMaterial,
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}
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[SerializeField]
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private IOVRMeshRendererDataProvider _dataProvider;
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[SerializeField]
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private OVRMesh _ovrMesh;
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[SerializeField]
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private OVRSkeleton _ovrSkeleton;
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[SerializeField]
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private ConfidenceBehavior _confidenceBehavior = ConfidenceBehavior.ToggleRenderer;
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[SerializeField]
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private SystemGestureBehavior _systemGestureBehavior = SystemGestureBehavior.SwapMaterial;
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[SerializeField]
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private Material _systemGestureMaterial = null;
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private Material _originalMaterial = null;
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private SkinnedMeshRenderer _skinnedMeshRenderer;
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public bool IsInitialized { get; private set; }
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public bool IsDataValid { get; private set; }
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public bool IsDataHighConfidence { get; private set; }
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public bool ShouldUseSystemGestureMaterial { get; private set; }
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private void Awake()
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{
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if (_dataProvider == null)
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{
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_dataProvider = GetComponent<IOVRMeshRendererDataProvider>();
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}
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if (_ovrMesh == null)
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{
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_ovrMesh = GetComponent<OVRMesh>();
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}
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if (_ovrSkeleton == null)
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{
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_ovrSkeleton = GetComponent<OVRSkeleton>();
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}
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}
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private void Start()
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{
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if (_ovrMesh == null)
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{
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// disable if no mesh configured
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this.enabled = false;
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return;
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}
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if (ShouldInitialize())
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{
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Initialize();
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}
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}
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private bool ShouldInitialize()
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{
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if (IsInitialized)
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{
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return false;
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}
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if ((_ovrMesh == null) || ((_ovrMesh != null) && !_ovrMesh.IsInitialized) ||
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((_ovrSkeleton != null) && !_ovrSkeleton.IsInitialized))
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{
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// do not initialize if mesh or optional skeleton are not initialized
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return false;
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}
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return true;
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}
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private void Initialize()
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{
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_skinnedMeshRenderer = GetComponent<SkinnedMeshRenderer>();
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if (!_skinnedMeshRenderer)
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{
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_skinnedMeshRenderer = gameObject.AddComponent<SkinnedMeshRenderer>();
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}
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_skinnedMeshRenderer.sharedMesh = _ovrMesh.Mesh;
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_originalMaterial = _skinnedMeshRenderer.sharedMaterial;
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if ((_ovrSkeleton != null))
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{
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int numSkinnableBones = _ovrSkeleton.GetCurrentNumSkinnableBones();
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var bindPoses = new Matrix4x4[numSkinnableBones];
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var bones = new Transform[numSkinnableBones];
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var localToWorldMatrix = transform.localToWorldMatrix;
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for (int i = 0; i < numSkinnableBones && i < _ovrSkeleton.Bones.Count; ++i)
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{
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bones[i] = _ovrSkeleton.Bones[i].Transform;
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bindPoses[i] = _ovrSkeleton.BindPoses[i].Transform.worldToLocalMatrix * localToWorldMatrix;
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}
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_ovrMesh.Mesh.bindposes = bindPoses;
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_skinnedMeshRenderer.bones = bones;
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_skinnedMeshRenderer.updateWhenOffscreen = true;
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}
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IsInitialized = true;
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}
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private void Update()
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{
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#if UNITY_EDITOR
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if (ShouldInitialize())
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{
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Initialize();
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}
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#endif
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IsDataValid = false;
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IsDataHighConfidence = false;
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ShouldUseSystemGestureMaterial = false;
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if (IsInitialized)
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{
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bool shouldRender = false;
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if (_dataProvider != null)
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{
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var data = _dataProvider.GetMeshRendererData();
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IsDataValid = data.IsDataValid;
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IsDataHighConfidence = data.IsDataHighConfidence;
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ShouldUseSystemGestureMaterial = data.ShouldUseSystemGestureMaterial;
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shouldRender = data.IsDataValid && data.IsDataHighConfidence;
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}
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if (_confidenceBehavior == ConfidenceBehavior.ToggleRenderer)
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{
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if (_skinnedMeshRenderer != null && _skinnedMeshRenderer.enabled != shouldRender)
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{
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_skinnedMeshRenderer.enabled = shouldRender;
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}
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}
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if (_systemGestureBehavior == SystemGestureBehavior.SwapMaterial)
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{
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if (_skinnedMeshRenderer != null)
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{
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if (ShouldUseSystemGestureMaterial && _systemGestureMaterial != null &&
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_skinnedMeshRenderer.sharedMaterial != _systemGestureMaterial)
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{
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_skinnedMeshRenderer.sharedMaterial = _systemGestureMaterial;
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}
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else if (!ShouldUseSystemGestureMaterial && _originalMaterial != null &&
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_skinnedMeshRenderer.sharedMaterial != _originalMaterial)
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{
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_skinnedMeshRenderer.sharedMaterial = _originalMaterial;
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}
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}
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}
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}
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}
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}
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