Initialer Upload neues Unity-Projekt
This commit is contained in:
86
Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs
Normal file
86
Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Logs when the application enters power save mode and allows you to a low-power CPU/GPU level with a button press.
|
||||
/// </summary>
|
||||
[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_mode_parms")]
|
||||
public class OVRModeParms : MonoBehaviour
|
||||
{
|
||||
#region Member Variables
|
||||
|
||||
/// <summary>
|
||||
/// The gamepad button that will switch the application to CPU level 0 and GPU level 1.
|
||||
/// </summary>
|
||||
public OVRInput.RawButton resetButton = OVRInput.RawButton.X;
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Invoke power state mode test.
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
if (!OVRManager.isHmdPresent)
|
||||
{
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Call TestPowerLevelState after 10 seconds
|
||||
// and repeats every 10 seconds.
|
||||
InvokeRepeating("TestPowerStateMode", 10, 10.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change default vr mode parms dynamically.
|
||||
/// </summary>
|
||||
void Update()
|
||||
{
|
||||
// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
|
||||
if (OVRInput.GetDown(resetButton))
|
||||
{
|
||||
//*************************
|
||||
// Dynamically change VrModeParms cpu and gpu level.
|
||||
// NOTE: Reset will cause 1 frame of flicker as it leaves
|
||||
// and re-enters Vr mode.
|
||||
//*************************
|
||||
OVRPlugin.suggestedCpuPerfLevel = OVRPlugin.ProcessorPerformanceLevel.PowerSavings;
|
||||
OVRPlugin.suggestedGpuPerfLevel = OVRPlugin.ProcessorPerformanceLevel.SustainedLow;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check current power state mode.
|
||||
/// </summary>
|
||||
void TestPowerStateMode()
|
||||
{
|
||||
//*************************
|
||||
// Check power-level state mode
|
||||
//*************************
|
||||
if (OVRPlugin.powerSaving)
|
||||
{
|
||||
// The device has been throttled
|
||||
Debug.Log("POWER SAVE MODE ACTIVATED");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user