Initialer Upload neues Unity-Projekt
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47
Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs
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47
Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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/// <summary>
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/// Visualizes progress for operations such as loading.
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/// </summary>
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[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_progress_indicator")]
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public class OVRProgressIndicator : MonoBehaviour
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{
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public MeshRenderer progressImage;
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[Range(0, 1)]
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public float currentProgress = 0.7f;
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void Awake()
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{
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progressImage.sortingOrder = 150;
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}
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// Update is called once per frame
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void Update()
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{
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progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1 - currentProgress);
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}
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}
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