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Assets/Oculus/Voice/Samples/Chess/README.md
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Assets/Oculus/Voice/Samples/Chess/README.md
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# Restoring Wit.ai app from zip file
|
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|
||||
To get the chessboard demo app working, you need to train wit.ai with proper intents. The easiest way is to use the backup zip file provided in the demo folder.
|
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|
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- Navigate to https://wit.ai/apps
|
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|
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- Click on New App
|
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|
||||
- From the openned dialogue, click on Browse and pick "Chess Demo - Wit.ai Config.zip" from the Demo/Data folder.
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|
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- Now navigate to the Management -> Settings and copy the server token and paste it inside "Chess Demo with Conduit- WitConfiguration" in Unity Editor.
|
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|
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- You can now play the scene and move the chess piece using your voice.
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Assets/Oculus/Voice/Samples/Chess/Scripts/AssemblyInfo.cs
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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Meta.Conduit;
|
||||
|
||||
[assembly:ConduitAssembly]
|
||||
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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Meta.Conduit;
|
||||
using Meta.WitAi;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Meta.Voice.Samples.Chess
|
||||
{
|
||||
public class ChessBoardController : MonoBehaviour
|
||||
{
|
||||
public GameObject letters;
|
||||
public GameObject numbers;
|
||||
public GameObject chessPiece;
|
||||
public UnityEngine.UI.Text errorText;
|
||||
private Vector3 _targetPosition;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_targetPosition = chessPiece.transform.position;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
chessPiece.transform.position = Vector3.Lerp(chessPiece.transform.position, _targetPosition, Time.deltaTime);
|
||||
}
|
||||
|
||||
public enum ChessBoardLetter
|
||||
{
|
||||
A,
|
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|
||||
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|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H
|
||||
}
|
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|
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|
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|
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|
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|
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Reference in New Issue
Block a user