Initialer Upload neues Unity-Projekt

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Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi;
using Meta.WitAi.Json;
using UnityEngine;
namespace Meta.Voice.Samples.LightTraits
{
public class LightSwitch : MonoBehaviour
{
[Tooltip("Renderers to apply materials to")]
[SerializeField] private Renderer[] _renderers;
[Tooltip("Materials to be applied when the light is off")]
[SerializeField] private Material[] _offMaterials;
[Tooltip("Materials to be applied when the light is on")]
[SerializeField] private Material[] _onMaterials;
// Whether currently on or not
public bool IsOn { get; private set; }
// Trait data
public const string TRAIT_ID = "wit$on_off";
public const string TRAIT_ON_VALUE = "on";
// Disable light on start
private void OnEnable()
{
SetLight(false);
}
// On response callback
public void OnResponse(WitResponseNode commandResult)
{
// Check for trait value
var traitValue = commandResult.GetTraitValue(TRAIT_ID);
if (string.IsNullOrEmpty(traitValue))
{
Debug.LogWarning($"No value found for trait: {TRAIT_ID}");
return;
}
// Get value
bool isOn = string.Equals(traitValue, TRAIT_ON_VALUE);
if (isOn != IsOn)
{
SetLight(isOn);
}
}
// Set light
public void SetLight(bool toOn)
{
IsOn = toOn;
foreach (var renderer in _renderers)
{
renderer.materials = toOn ? _onMaterials : _offMaterials;
}
}
}
}

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