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Assets/Oculus/Voice/Samples/LightTraits/Scripts.meta
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
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||||
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using Meta.WitAi;
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using Meta.WitAi.Json;
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using UnityEngine;
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namespace Meta.Voice.Samples.LightTraits
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{
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public class LightSwitch : MonoBehaviour
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{
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[Tooltip("Renderers to apply materials to")]
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[SerializeField] private Renderer[] _renderers;
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[Tooltip("Materials to be applied when the light is off")]
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[SerializeField] private Material[] _offMaterials;
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[Tooltip("Materials to be applied when the light is on")]
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[SerializeField] private Material[] _onMaterials;
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// Whether currently on or not
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public bool IsOn { get; private set; }
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// Trait data
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public const string TRAIT_ID = "wit$on_off";
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public const string TRAIT_ON_VALUE = "on";
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// Disable light on start
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private void OnEnable()
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{
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SetLight(false);
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}
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|
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// On response callback
|
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public void OnResponse(WitResponseNode commandResult)
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{
|
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// Check for trait value
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var traitValue = commandResult.GetTraitValue(TRAIT_ID);
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if (string.IsNullOrEmpty(traitValue))
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{
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Debug.LogWarning($"No value found for trait: {TRAIT_ID}");
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return;
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}
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// Get value
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bool isOn = string.Equals(traitValue, TRAIT_ON_VALUE);
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if (isOn != IsOn)
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{
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SetLight(isOn);
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}
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}
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// Set light
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public void SetLight(bool toOn)
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{
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IsOn = toOn;
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foreach (var renderer in _renderers)
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{
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renderer.materials = toOn ? _onMaterials : _offMaterials;
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}
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}
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}
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}
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