Initialer Upload neues Unity-Projekt

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Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
14558 changed files with 1508140 additions and 0 deletions

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using Meta.WitAi;
using Meta.WitAi.Json;
using UnityEngine;
namespace Meta.Voice.Samples.Shapes
{
public class ColorChanger : MonoBehaviour
{
/// <summary>
/// Sets the color of the specified transform.
/// </summary>
/// <param name="trans"></param>
/// <param name="color"></param>
private void SetColor(Transform trans, Color color)
{
trans.GetComponent<Renderer>().material.color = color;
}
/// <summary>
/// Directly processes a command result getting the slots with WitResult utilities
/// </summary>
/// <param name="commandResult">Result data from Wit.ai activation to be processed</param>
public void UpdateColor(WitResponseNode commandResult)
{
string[] colorNames = commandResult.GetAllEntityValues("color:color");
string[] shapes = commandResult.GetAllEntityValues("shape:shape");
UpdateColor(colorNames, shapes);
}
/// <summary>
/// Updates the colors of a set of shape, or all colors split across the shapes
/// </summary>
/// <param name="colorNames">The names of the colors to be processed</param>
/// <param name="shapes">The shape names or if empty all shapes</param>
public void UpdateColor(string[] colorNames, string[] shapes)
{
if (shapes.Length != 0 && colorNames.Length != shapes.Length)
{
return;
}
if (shapes.Length == 0 || shapes[0] == "color"){
UpdateColorAllShapes(colorNames);
return;
}
for(var entity = 0; entity < colorNames.Length; entity++)
{
if (!ColorUtility.TryParseHtmlString(colorNames[entity], out var color)) return;
for (int i = 0; i < transform.childCount; i++)
{
Transform child = transform.GetChild(i);
if (String.Equals(shapes[entity], child.name,
StringComparison.CurrentCultureIgnoreCase))
{
SetColor(child, color);
break;
}
}
}
}
/// <summary>
/// Updates the colors of the shapes, with colours split across the shapes
/// </summary>
/// <param name="colorNames">The names of the colors to be processed</param>
public void UpdateColorAllShapes(string[] colorNames)
{
var unspecifiedShape = 0;
for(var entity = 0; entity < colorNames.Length; entity++)
{
if (!ColorUtility.TryParseHtmlString(colorNames[entity], out var color)) return;
var splitLimit = (transform.childCount/colorNames.Length) * (entity+1);
while (unspecifiedShape < splitLimit)
{
SetColor(transform.GetChild(unspecifiedShape), color);
unspecifiedShape++;
}
}
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi;
using UnityEngine;
namespace Meta.Voice.Samples.Shapes
{
public class ParallelTextActivator : MonoBehaviour
{
[Tooltip("The voice service to be used for all the requests")]
[SerializeField] private VoiceService _voiceService;
[Tooltip("All the text requests to be called when 'Send' method is called")]
[SerializeField] private string[] _requests;
#if UNITY_EDITOR
// Reset
private string[] _activates = new string[] { "Set the", "Make the" };
private string[] _shapes = new string[] { "cube", "sphere", "capsule", "cylinder", "pentagon" };
private string[] _colors = new string[] { "red", "blue", "yellow", "green", "orange", "purple", "magenta", "cyan", "brown", "white", "black" };
private void Reset()
{
int index = 0;
_requests = new string[_activates.Length * _shapes.Length * _colors.Length];
for (int a = 0; a < _activates.Length; a++)
{
for (int c = 0; c < _colors.Length; c++)
{
for (int s = 0; s < _shapes.Length; s++)
{
_requests[index] = $"{_activates[a]} {_shapes[s]} {_colors[c]}";
index++;
}
}
}
}
#endif
public void SendParallelRequests()
{
foreach (var request in _requests)
{
_voiceService.Activate(request);
}
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Voice;
using Meta.WitAi;
using Meta.WitAi.Data.Configuration;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Meta.Voice.Samples.Shapes
{
[ExecuteAlways]
public class ShapeSampleInstructions : MonoBehaviour
{
internal enum Step
{
SetupWit = 0,
MissingServerToken,
MissingClientToken,
AddConfig,
AddVoiceExperiences,
SetConfig,
Ready
}
static readonly string[] steps = new string[]
{
"Create an application at https://wit.ai. You can import the \"shapes_demo - Wit.ai Config.zip\" in the Demo/Data directory to create it for you.\n\nConnect to the Wit.ai app by clicking Oculus>Voice SDK>Settings and copy the Server Access Token from the Wit.ai app's settings page.Next, create a new Wit configuration by clicking Create.",
"Copy the Server Access Token from the Wit.ai app's settings page and paste it in field found in Oculus/Voice SDK/Settings.",
"Wit configuration is missing a Client Access Token. Open the Wit configuration, expand Application Configuration, and click Refresh or paste a Client Access Token from your Wit.ai app settings page.",
"Create a Wit configuration by clicking Assets/Create/Voice SDK/Configuration.",
"The scene is missing the App Voice Experience component. Add it by clicking Assets/Create/Voice SDK/Add App Voice Experience to Scene.",
"The App Voice Experience GameObject is missing its Wit configuration. Set the configuration to begin trying voice commands.",
""
};
[SerializeField] private Text instructionText;
private Step currentStep = Step.Ready;
internal Step CurrentStep => currentStep;
internal string CurrentStepText => steps[(int) currentStep];
private void OnValidate()
{
UpdateStep();
}
private void OnEnable()
{
UpdateStep();
}
private void Update()
{
UpdateStep();
}
private void UpdateStep()
{
#if UNITY_EDITOR
var appVoiceExperience = FindObjectOfType<AppVoiceExperience>();
string[] guids = AssetDatabase.FindAssets("t:WitConfiguration");
if (guids.Length == 0)
{
currentStep = Step.SetupWit;
}
else if (!appVoiceExperience)
{
currentStep = Step.AddVoiceExperiences;
}
else if (!appVoiceExperience.RuntimeConfiguration.witConfiguration)
{
currentStep = Step.SetConfig;
appVoiceExperience.RuntimeConfiguration.witConfiguration =
AssetDatabase.LoadAssetAtPath<WitConfiguration>(
AssetDatabase.GUIDToAssetPath(guids[0]));
}
else if (!WitAuthUtility.IsServerTokenValid())
{
currentStep = Step.MissingServerToken;
}
else if (string.IsNullOrEmpty(appVoiceExperience.RuntimeConfiguration?.witConfiguration?
.GetClientAccessToken()))
{
currentStep = Step.MissingClientToken;
}
else
{
currentStep = Step.Ready;
}
instructionText.text = steps[(int) currentStep];
#endif
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(ShapeSampleInstructions))]
public class InstructionManagerEditor : Editor
{
public override void OnInspectorGUI()
{
var instructions = (ShapeSampleInstructions) target;
if (instructions.CurrentStep == ShapeSampleInstructions.Step.Ready)
{
GUILayout.Label(
"Everything is ready. Press play to test activation via the Activate button.");
}
else
{
GUILayout.TextArea(instructions.CurrentStepText);
GUILayout.Space(32);
switch (instructions.CurrentStep)
{
case ShapeSampleInstructions.Step.SetupWit:
SetupWitResources();
break;
case ShapeSampleInstructions.Step.MissingServerToken:
MissingServerTokenResources();
break;
case ShapeSampleInstructions.Step.MissingClientToken:
MissingClientTokenResources();
break;
}
}
}
private void MissingClientTokenResources()
{
GUILayout.Label("Resources", EditorStyles.boldLabel);
if (GUILayout.Button("Select Wit Config"))
{
Selection.activeObject = (FindObjectOfType<AppVoiceExperience>()
.RuntimeConfiguration.witConfiguration);
}
if (GUILayout.Button("Open Wit.ai"))
{
Application.OpenURL("https://wit.ai/apps");
}
}
private void MissingServerTokenResources()
{
GUILayout.Label("Resources", EditorStyles.boldLabel);
if (GUILayout.Button("Open Wit.ai"))
{
Application.OpenURL("https://wit.ai/apps");
}
}
private void SetupWitResources()
{
GUILayout.Label("Resources", EditorStyles.boldLabel);
if (GUILayout.Button("Open Wit.ai"))
{
Application.OpenURL("https://wit.ai/apps");
}
GUILayout.Label("Wit.ai Sample Application File");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Open In Explorer"))
{
EditorUtility.RevealInFinder("Assets/Oculus/Voice/Demo/Data/");
}
if (GUILayout.Button("Copy Path"))
{
GUIUtility.systemCopyBuffer = Application.dataPath + "/Oculus/Voice/Demo/Data";
}
GUILayout.EndHorizontal();
}
}
#endif
}

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