Initialer Upload neues Unity-Projekt
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Voice;
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using Meta.WitAi;
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using Meta.WitAi.Data.Configuration;
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Meta.Voice.Samples.Shapes
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{
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[ExecuteAlways]
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public class ShapeSampleInstructions : MonoBehaviour
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{
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internal enum Step
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{
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SetupWit = 0,
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MissingServerToken,
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MissingClientToken,
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AddConfig,
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AddVoiceExperiences,
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SetConfig,
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Ready
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}
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static readonly string[] steps = new string[]
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{
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"Create an application at https://wit.ai. You can import the \"shapes_demo - Wit.ai Config.zip\" in the Demo/Data directory to create it for you.\n\nConnect to the Wit.ai app by clicking Oculus>Voice SDK>Settings and copy the Server Access Token from the Wit.ai app's settings page.Next, create a new Wit configuration by clicking Create.",
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"Copy the Server Access Token from the Wit.ai app's settings page and paste it in field found in Oculus/Voice SDK/Settings.",
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"Wit configuration is missing a Client Access Token. Open the Wit configuration, expand Application Configuration, and click Refresh or paste a Client Access Token from your Wit.ai app settings page.",
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"Create a Wit configuration by clicking Assets/Create/Voice SDK/Configuration.",
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"The scene is missing the App Voice Experience component. Add it by clicking Assets/Create/Voice SDK/Add App Voice Experience to Scene.",
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"The App Voice Experience GameObject is missing its Wit configuration. Set the configuration to begin trying voice commands.",
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""
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};
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[SerializeField] private Text instructionText;
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private Step currentStep = Step.Ready;
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internal Step CurrentStep => currentStep;
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internal string CurrentStepText => steps[(int) currentStep];
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private void OnValidate()
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{
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UpdateStep();
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}
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private void OnEnable()
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{
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UpdateStep();
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}
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private void Update()
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{
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UpdateStep();
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}
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private void UpdateStep()
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{
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#if UNITY_EDITOR
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var appVoiceExperience = FindObjectOfType<AppVoiceExperience>();
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string[] guids = AssetDatabase.FindAssets("t:WitConfiguration");
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if (guids.Length == 0)
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{
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currentStep = Step.SetupWit;
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}
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else if (!appVoiceExperience)
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{
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currentStep = Step.AddVoiceExperiences;
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}
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else if (!appVoiceExperience.RuntimeConfiguration.witConfiguration)
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{
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currentStep = Step.SetConfig;
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appVoiceExperience.RuntimeConfiguration.witConfiguration =
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AssetDatabase.LoadAssetAtPath<WitConfiguration>(
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AssetDatabase.GUIDToAssetPath(guids[0]));
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}
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else if (!WitAuthUtility.IsServerTokenValid())
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{
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currentStep = Step.MissingServerToken;
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}
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else if (string.IsNullOrEmpty(appVoiceExperience.RuntimeConfiguration?.witConfiguration?
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.GetClientAccessToken()))
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{
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currentStep = Step.MissingClientToken;
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}
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else
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{
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currentStep = Step.Ready;
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}
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instructionText.text = steps[(int) currentStep];
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#endif
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(ShapeSampleInstructions))]
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public class InstructionManagerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var instructions = (ShapeSampleInstructions) target;
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if (instructions.CurrentStep == ShapeSampleInstructions.Step.Ready)
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{
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GUILayout.Label(
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"Everything is ready. Press play to test activation via the Activate button.");
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}
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else
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{
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GUILayout.TextArea(instructions.CurrentStepText);
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GUILayout.Space(32);
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switch (instructions.CurrentStep)
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{
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case ShapeSampleInstructions.Step.SetupWit:
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SetupWitResources();
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break;
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case ShapeSampleInstructions.Step.MissingServerToken:
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MissingServerTokenResources();
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break;
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case ShapeSampleInstructions.Step.MissingClientToken:
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MissingClientTokenResources();
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break;
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}
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}
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}
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private void MissingClientTokenResources()
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{
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GUILayout.Label("Resources", EditorStyles.boldLabel);
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if (GUILayout.Button("Select Wit Config"))
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{
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Selection.activeObject = (FindObjectOfType<AppVoiceExperience>()
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.RuntimeConfiguration.witConfiguration);
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}
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if (GUILayout.Button("Open Wit.ai"))
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{
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Application.OpenURL("https://wit.ai/apps");
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}
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}
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private void MissingServerTokenResources()
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{
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GUILayout.Label("Resources", EditorStyles.boldLabel);
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if (GUILayout.Button("Open Wit.ai"))
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{
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Application.OpenURL("https://wit.ai/apps");
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}
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}
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private void SetupWitResources()
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{
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GUILayout.Label("Resources", EditorStyles.boldLabel);
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if (GUILayout.Button("Open Wit.ai"))
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{
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Application.OpenURL("https://wit.ai/apps");
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}
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GUILayout.Label("Wit.ai Sample Application File");
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Open In Explorer"))
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{
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EditorUtility.RevealInFinder("Assets/Oculus/Voice/Demo/Data/");
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}
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if (GUILayout.Button("Copy Path"))
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{
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GUIUtility.systemCopyBuffer = Application.dataPath + "/Oculus/Voice/Demo/Data";
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}
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GUILayout.EndHorizontal();
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}
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}
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#endif
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}
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