Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
14558 changed files with 1508140 additions and 0 deletions

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using Meta.WitAi;
using Meta.WitAi.Configuration;
using Meta.WitAi.Data;
using Meta.WitAi.Data.Configuration;
using Meta.WitAi.Windows;
using UnityEditor;
using UnityEngine;
namespace Oculus.Voice.Data
{
[Serializable]
public class VoiceSDKDataCreation
{
[MenuItem("Assets/Create/Voice SDK/Add App Voice Experience to Scene", false, 100)]
public static void AddVoiceCommandServiceToScene()
{
var witGo = new GameObject();
witGo.name = "App Voice Experience";
var wit = witGo.AddComponent<AppVoiceExperience>();
wit.RuntimeConfiguration = new WitRuntimeConfiguration
{
witConfiguration = WitDataCreation.FindDefaultWitConfig()
};
}
[MenuItem("Assets/Create/Voice SDK/Values/String Value")]
public static void WitStringValue()
{
WitDataCreation.CreateStringValue("");
}
[MenuItem("Assets/Create/Voice SDK/Values/Float Value")]
public static void WitFloatValue()
{
WitDataCreation.CreateFloatValue("");
}
[MenuItem("Assets/Create/Voice SDK/Values/Int Value")]
public static void WitIntValue()
{
WitDataCreation.CreateIntValue("");
}
[MenuItem("Assets/Create/Voice SDK/Configuration", false, 200)]
public static void CreateWitConfiguration()
{
WitWindowUtility.OpenSetupWindow(null);
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using Meta.Voice.Hub.Attributes;
using Meta.Voice.Hub.Interfaces;
using Meta.Voice.VSDKHub;
using Meta.Voice.Windows;
using Oculus.Voice.Utility;
using UnityEngine;
namespace Meta.Voice.Hub
{
[MetaHubPage("Settings", VoiceHubConstants.CONTEXT_VOICE, priority: 800)]
public class SettingsWindowPage : SettingsWindow, IMetaHubPage
{
protected override GUIContent Title => new GUIContent("Voice SDK Settings");
protected override Texture2D HeaderIcon => null;
protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl;
public new void OnGUI()
{
base.OnGUI();
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi.Inspectors;
using UnityEditor;
namespace Oculus.Voice.Inspectors
{
[CustomEditor(typeof(AppVoiceExperience))]
public class AppVoiceExperienceEditor : WitInspector
{
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi.Data.Configuration;
using Meta.WitAi.Windows;
using Meta.WitAi;
using Meta.WitAi.Data.Info;
using Oculus.Voice.Utility;
using UnityEditor;
using UnityEngine;
namespace Oculus.Voice.Inspectors
{
[CustomEditor(typeof(WitConfiguration))]
public class AppVoiceExperienceWitConfigurationEditor : WitConfigurationEditor
{
// Override with voice sdk header
protected override Texture2D HeaderIcon => VoiceSDKStyles.MainHeader;
public override string HeaderUrl => GetSafeAppUrl(Configuration, WitTexts.WitAppEndpointType.Settings);
protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl;
protected override string OpenButtonLabel => IsBuiltInConfiguration(Configuration) ? VoiceSDKStyles.Texts.BuiltInAppBtnLabel : base.OpenButtonLabel;
// Disable server functionality for built in configurations
protected override bool _disableServerPost => IsBuiltInConfiguration(Configuration);
// Use to determine if built in configuration
public static bool IsBuiltInConfiguration(WitConfiguration witConfiguration)
{
if (witConfiguration == null)
{
return false;
}
return IsBuiltInConfiguration(witConfiguration.GetApplicationInfo());
}
public static bool IsBuiltInConfiguration(WitAppInfo appInfo)
{
return IsBuiltInConfiguration(appInfo.id);
}
public static bool IsBuiltInConfiguration(string applicationID)
{
return !string.IsNullOrEmpty(applicationID) && applicationID.StartsWith("voice");
}
// Get safe app url
public static string GetSafeAppUrl(WitConfiguration witConfiguration, WitTexts.WitAppEndpointType endpointType)
{
// Use built in app url
if (IsBuiltInConfiguration(witConfiguration))
{
return VoiceSDKStyles.Texts.BuiltInAppUrl;
}
// Return wit app id
return WitTexts.GetAppURL(witConfiguration?.GetApplicationId(), endpointType);
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi;
using UnityEditor;
using UnityEngine;
namespace Oculus.Voice.Upgrade
{
[CustomEditor(typeof(Wit), false)]
public class WitUpgrader : Editor
{
class Styles
{
public static GUIContent upgrade = new GUIContent("Upgrade to App Voice Experience",
"This will replace your Wit object with a comparable component from the Voice SDK.");
}
public override void OnInspectorGUI()
{
var wit = (Wit) target;
if (!wit.GetComponent<AppVoiceExperience>())
{
base.OnInspectorGUI();
if (!Application.isPlaying && GUILayout.Button(Styles.upgrade))
{
var voiceService = wit.gameObject.AddComponent<AppVoiceExperience>();
voiceService.VoiceEvents = wit.VoiceEvents;
voiceService.RuntimeConfiguration = wit.RuntimeConfiguration;
var voiceServiceSerializedObject = new SerializedObject(voiceService);
voiceServiceSerializedObject.ApplyModifiedProperties();
DestroyImmediate(wit);
}
}
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.Voice.VSDKHub;
using UnityEngine;
using UnityEditor;
using Meta.WitAi.Windows;
using Meta.WitAi.Data.Entities;
using Meta.WitAi.TTS;
using Meta.WitAi.TTS.Preload;
namespace Oculus.Voice.Utility
{
public static class VoiceSDKMenu
{
#region WINDOWS
[MenuItem("Oculus/Voice SDK/Get Started", false, 1)]
private static void OpenConfigurationWindow()
{
WitWindowUtility.OpenGettingStarted((config) =>
{
VoiceSDKHub.ShowPage(VoiceSDKHub.GetPageId(VoiceHubConstants.PAGE_WIT_CONFIGS));
});
}
[MenuItem("Oculus/Voice SDK/Understanding Viewer", false, 200)]
private static void OpenUnderstandingWindow()
{
WitWindowUtility.OpenUnderstandingWindow();
}
#endregion
#region Scriptable Objects
[MenuItem("Assets/Create/Voice SDK/Dynamic Entities")]
public static void CreateDynamicEntities()
{
WitDynamicEntitiesData asset =
ScriptableObject.CreateInstance<WitDynamicEntitiesData>();
var path = EditorUtility.SaveFilePanel("Save Dynamic Entity", Application.dataPath,
"DynamicEntities", "asset");
if (!string.IsNullOrEmpty(path))
{
path = "Assets/" + path.Replace(Application.dataPath, "");
AssetDatabase.CreateAsset(asset, path);
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
#endregion
#region TTS
[MenuItem("Assets/Create/Voice SDK/TTS/Add Default TTS Setup")]
public static void CreateDefaultTTSSetup()
{
TTSEditorUtilities.CreateDefaultSetup();
}
[MenuItem("Assets/Create/Voice SDK/TTS/Add TTS Service to Scene", false, 100)]
public static void CreateTTSService()
{
TTSEditorUtilities.CreateService();
}
[MenuItem("Assets/Create/Voice SDK/TTS/Add TTS Speaker to Scene", false, 100)]
public static void CreateTTSSpeaker()
{
TTSEditorUtilities.CreateSpeaker();
}
[MenuItem("Assets/Create/Voice SDK/TTS/Preload Settings", false, 200)]
public static void CreateTTSPreloadSettings()
{
TTSPreloadUtility.CreatePreloadSettings();
}
#endregion
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using Meta.WitAi;
namespace Oculus.Voice.Utility
{
public static class VoiceSDKStyles
{
[Serializable]
public struct VoiceSDKTexts
{
[Header("Setup Texts")]
public string SetupTitleLabel;
public string SetupHeaderLabel;
public string SetupSubheaderLabel;
public string SetupLanguageLabel;
public string VoiceDocsUrl;
[Header("About Texts")]
public string AboutTitleLabel;
public string AboutCloseLabel;
public string AboutVoiceSdkVersionLabel;
public string AboutWitSdkVersionLabel;
public string AboutWitApiVersionLabel;
public string AboutTutorialButtonLabel;
public string AboutTutorialButtonUrl;
[Header("Settings Texts")]
public string SettingsTitleLabel;
[Header("Understanding Viewer Texts")]
public string UnderstandingViewerTitleLabel;
[Header("Built-In Texts")]
public string BuiltInAppBtnLabel;
public string BuiltInAppUrl;
}
public static VoiceSDKTexts Texts;
public static Texture2D MainHeader;
public static GUIContent SetupTitle;
public static GUIContent AboutTitle;
public static GUIContent SettingsTitle;
public static GUIContent UnderstandingTitle;
static VoiceSDKStyles()
{
// Load localization
string languageID = "en-us";
string textFilePath = $"voicesdk_texts_{languageID}";
TextAsset textAsset = Resources.Load<TextAsset>(textFilePath);
if (textAsset == null)
{
VLog.E($"VoiceSDK Texts - Add localization to Resources/{textFilePath}\nLanguage: {languageID}");
return;
}
Texts = JsonUtility.FromJson<VoiceSDKTexts>(textAsset.text);
MainHeader = (Texture2D) Resources.Load("voicesdk_heroart");
SetupTitle = new GUIContent(Texts.SetupTitleLabel);
AboutTitle = new GUIContent(Texts.AboutTitleLabel);
SettingsTitle = new GUIContent(Texts.SettingsTitleLabel);
UnderstandingTitle = new GUIContent(Texts.UnderstandingViewerTitleLabel);
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using Oculus.VoiceSDK;
using UnityEngine;
namespace Oculus.Voice.Utility
{
/// <summary>
/// Obsolete class for editor version info
/// </summary>
public class VoiceSDKVersion : MonoBehaviour
{
[Obsolete("Use 'VoiceSDKConstants.SdkVersion' directly")]
public static string VERSION => VoiceSDKConstants.SdkVersion;
}
}

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"name": "VoiceSDK.Editor",
"rootNamespace": "",
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"GUID:4c3436cc699cb25459568e9fa95b7fd7"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.meta.xr.sdk.voice.telemetry",
"expression": "",
"define": "VSDK_TELEMETRY_AVAILABLE"
}
],
"noEngineReferences": false
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.Voice.VSDKHub;
using Meta.Voice.Hub.Attributes;
using Meta.Voice.Hub.Interfaces;
using Meta.WitAi;
using Oculus.Voice.Utility;
using Oculus.Voice;
using UnityEngine;
namespace Meta.Voice
{
[MetaHubPage("About", VoiceHubConstants.CONTEXT_VOICE, priority: 1000)]
public class AboutWindow : IMetaHubPage
{
private Vector2 _offset;
public void OnGUI()
{
Vector2 size;
WitEditorUI.LayoutWindow(VoiceSDKStyles.Texts.AboutTitleLabel, null, null, null, OnWindowGUI, ref _offset, out size);
}
private void OnWindowGUI()
{
WitEditorUI.LayoutKeyLabel(VoiceSDKStyles.Texts.AboutVoiceSdkVersionLabel, VoiceSDKConstants.SdkVersion);
WitEditorUI.LayoutKeyLabel(VoiceSDKStyles.Texts.AboutWitSdkVersionLabel, WitConstants.SDK_VERSION);
WitEditorUI.LayoutKeyLabel(VoiceSDKStyles.Texts.AboutWitApiVersionLabel, WitConstants.API_VERSION);
GUILayout.Space(16);
if (WitEditorUI.LayoutTextButton(VoiceSDKStyles.Texts.AboutTutorialButtonLabel))
{
Application.OpenURL(VoiceSDKStyles.Texts.AboutTutorialButtonUrl);
}
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using Meta.Voice.Hub.Attributes;
using Meta.Voice.Hub.Interfaces;
using Meta.Voice.VSDKHub;
using Meta.WitAi;
using Meta.WitAi.Windows;
using Oculus.Voice.Utility;
using Oculus.Voice.Windows;
using UnityEngine;
using Meta.Voice.TelemetryUtilities;
namespace Meta.Voice.Windows
{
public class SettingsWindow : WitWindow
{
protected override GUIContent Title => new GUIContent(VoiceSDKStyles.SettingsTitle.text);
protected override Texture2D HeaderIcon => VoiceSDKStyles.MainHeader;
protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl;
protected override void OnEnable()
{
WitAuthUtility.tokenValidator = new VoiceSDKTokenValidatorProvider();
titleContent = Title;
base.OnEnable();
}
}
[MetaHubPage("Wit Configurations", VoiceHubConstants.CONTEXT_VOICE, priority: 500)]
public class WitConfigWindowPage : SettingsWindow, IMetaHubPage
{
protected override GUIContent Title => new GUIContent("Wit Configurations");
protected override Texture2D HeaderIcon => null;
protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl;
public override bool ShowGeneralSettings => false;
protected override void OnEnable()
{
base.OnEnable();
Telemetry.LogInstantEvent(Telemetry.TelemetryEventId.OpenUi, new Dictionary<Telemetry.AnnotationKey, string>()
{
{Telemetry.AnnotationKey.PageId, "Configuration Window"}
});
titleContent = Title;
}
public new void OnGUI()
{
base.OnGUI();
}
public override string ToString()
{
return Title.text;
}
}
[MetaHubPage("Settings", VoiceHubConstants.CONTEXT_VOICE, priority: 800)]
public class SettingsWindowPage : SettingsWindow, IMetaHubPage
{
protected override GUIContent Title => new GUIContent("Settings");
protected override Texture2D HeaderIcon => null;
protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl;
public override bool ShowWitConfiguration => false;
protected override void OnEnable()
{
base.OnEnable();
titleContent = Title;
}
public new void OnGUI()
{
base.OnGUI();
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using Meta.Voice.TelemetryUtilities;
using Meta.WitAi;
using Meta.WitAi.Windows;
using UnityEngine;
using Oculus.Voice.Utility;
using Oculus.Voice.Inspectors;
namespace Oculus.Voice.Windows
{
public class UnderstandingViewerWindow : WitUnderstandingViewer
{
protected override GUIContent Title => VoiceSDKStyles.UnderstandingTitle;
protected override Texture2D HeaderIcon => VoiceSDKStyles.MainHeader;
protected override string HeaderUrl => AppVoiceExperienceWitConfigurationEditor.GetSafeAppUrl(witConfiguration, WitTexts.WitAppEndpointType.Understanding);
protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl;
protected override void OnEnable()
{
Telemetry.LogInstantEvent(Telemetry.TelemetryEventId.OpenUi, new Dictionary<Telemetry.AnnotationKey, string>()
{
{Telemetry.AnnotationKey.PageId, "Configuration Window"}
});
base.OnEnable();
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using System.Reflection;
using Meta.WitAi.Data.Info;
using Meta.WitAi.Windows;
using Oculus.Voice.Inspectors;
namespace Oculus.Voice.Windows
{
[CustomPropertyDrawer(typeof(WitAppInfo))]
public class VoiceApplicationDetailProvider : WitApplicationPropertyDrawer
{
// Skip fields if voice sdk app id
protected override bool ShouldLayoutField(SerializedProperty property, FieldInfo subfield)
{
string appID = GetFieldStringValue(property, "id").ToLower();
if (AppVoiceExperienceWitConfigurationEditor.IsBuiltInConfiguration(appID))
{
switch (subfield.Name)
{
case "name":
case "lang":
return true;
default:
return false;
}
}
return base.ShouldLayoutField(property, subfield);
}
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
namespace Oculus.Voice.Windows
{
public class VoiceSDKWizardWindow : ScriptableWizard
{
}
}

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using Meta.Voice.TelemetryUtilities;
using Meta.WitAi;
using Meta.WitAi.Data.Configuration;
using Meta.WitAi.Windows;
using Meta.WitAi.Data.Info;
using Oculus.Voice.Utility;
using UnityEngine;
namespace Oculus.Voice.Windows
{
public class WelcomeWizard : WitWelcomeWizard
{
private int witBuiltInIndex;
private string[] builtinAppNames;
protected override Texture2D HeaderIcon => VoiceSDKStyles.MainHeader;
protected override GUIContent Title => VoiceSDKStyles.SetupTitle;
protected override string ContentHeaderLabel => VoiceSDKStyles.Texts.SetupHeaderLabel;
protected override string ContentSubheaderLabel => VoiceSDKStyles.Texts.SetupSubheaderLabel;
protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl;
protected override void OnEnable()
{
Telemetry.LogInstantEvent(Telemetry.TelemetryEventId.OpenUi, new Dictionary<Telemetry.AnnotationKey, string>()
{
{Telemetry.AnnotationKey.PageId, "Getting Started"}
});
WitAuthUtility.tokenValidator = new VoiceSDKTokenValidatorProvider();
base.OnEnable();
witBuiltInIndex = 0;
var names = AppBuiltIns.appNames;
builtinAppNames = new string[names.Length + 1];
builtinAppNames[0] = "Custom App";
for (int i = 0; i < names.Length; i++)
{
builtinAppNames[i + 1] = names[i];
}
}
protected override void LayoutFields()
{
// Prebuilt language app
bool updated = false;
WitEditorUI.LayoutLabel(VoiceSDKStyles.Texts.SetupLanguageLabel);
WitEditorUI.LayoutPopup("", builtinAppNames, ref witBuiltInIndex, ref updated);
if (updated)
{
if (witBuiltInIndex == 0)
{
serverToken = WitAuthUtility.ServerToken;
}
else
{
serverToken = AppBuiltIns.builtInPrefix + builtinAppNames[witBuiltInIndex];
}
}
// Base fields
if (witBuiltInIndex == 0)
{
GUILayout.Space(WitStyles.HeaderPaddingBottom);
base.LayoutFields();
}
}
// Customize configuration if voice app was selected
protected override int CreateConfiguration(string newToken)
{
// Do base for custom app
if (witBuiltInIndex <= 0)
{
return base.CreateConfiguration(newToken);
}
// Get built in app data
string languageName = builtinAppNames[witBuiltInIndex];
Dictionary<string, string> appData = AppBuiltIns.apps[languageName];
// Generate asset using app data
WitConfiguration configuration = ScriptableObject.CreateInstance<WitConfiguration>();
configuration.SetClientAccessToken(appData["clientToken"]);
WitAppInfo application = new WitAppInfo()
{
name = appData["name"],
id = appData["id"],
lang = appData["lang"]
};
configuration.SetApplicationInfo(application);
configuration.name = application.id;
// Save configuration to asset
return WitConfigurationUtility.SaveConfiguration(string.Empty, configuration);
}
}
public class VoiceSDKTokenValidatorProvider : WitAuthUtility.ITokenValidationProvider
{
public bool IsTokenValid(string appId, string token)
{
return IsServerTokenValid(token);
}
public bool IsServerTokenValid(string serverToken)
{
return null != serverToken && (serverToken.Length == 32 || serverToken.StartsWith(AppBuiltIns.builtInPrefix));
}
}
}

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