Initialer Upload neues Unity-Projekt
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using Meta.WitAi;
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using Meta.WitAi.Configuration;
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using Meta.WitAi.Data;
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using Meta.WitAi.Data.Configuration;
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using Meta.WitAi.Windows;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Voice.Data
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{
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[Serializable]
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public class VoiceSDKDataCreation
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{
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[MenuItem("Assets/Create/Voice SDK/Add App Voice Experience to Scene", false, 100)]
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public static void AddVoiceCommandServiceToScene()
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{
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var witGo = new GameObject();
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witGo.name = "App Voice Experience";
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var wit = witGo.AddComponent<AppVoiceExperience>();
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wit.RuntimeConfiguration = new WitRuntimeConfiguration
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{
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witConfiguration = WitDataCreation.FindDefaultWitConfig()
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};
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}
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[MenuItem("Assets/Create/Voice SDK/Values/String Value")]
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public static void WitStringValue()
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{
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WitDataCreation.CreateStringValue("");
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}
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[MenuItem("Assets/Create/Voice SDK/Values/Float Value")]
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public static void WitFloatValue()
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{
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WitDataCreation.CreateFloatValue("");
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}
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[MenuItem("Assets/Create/Voice SDK/Values/Int Value")]
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public static void WitIntValue()
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{
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WitDataCreation.CreateIntValue("");
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}
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[MenuItem("Assets/Create/Voice SDK/Configuration", false, 200)]
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public static void CreateWitConfiguration()
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{
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WitWindowUtility.OpenSetupWindow(null);
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}
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}
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}
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