Initialer Upload neues Unity-Projekt
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if UNITY_ANDROID && !UNITY_2020_2_OR_NEWER
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#define MISSING_ANDROID_PERMISSION_CALLBACK
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#endif
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using System;
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using System.Collections;
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using UnityEngine;
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#if UNITY_ANDROID
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using UnityEngine.Android;
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#endif
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#if MISSING_ANDROID_PERMISSION_CALLBACK
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using Meta.WitAi;
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#endif
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namespace Oculus.VoiceSDK.Utilities
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{
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public static class MicPermissionsManager
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{
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public static bool HasMicPermission()
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{
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#if UNITY_ANDROID
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return Permission.HasUserAuthorizedPermission(Permission.Microphone);
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#else
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return true;
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#endif
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}
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public static void RequestMicPermission(Action<string> permissionGrantedCallback = null)
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{
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#if UNITY_ANDROID
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if (HasMicPermission())
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{
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permissionGrantedCallback?.Invoke(Permission.Microphone);
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return;
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}
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#if MISSING_ANDROID_PERMISSION_CALLBACK
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Permission.RequestUserPermission(Permission.Microphone);
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CoroutineUtility.StartCoroutine(CheckPermissionGranted(permissionGrantedCallback));
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#else
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var callbacks = new PermissionCallbacks();
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callbacks.PermissionGranted += s => permissionGrantedCallback?.Invoke(s);
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Permission.RequestUserPermission(Permission.Microphone, callbacks);
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#endif
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#else
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permissionGrantedCallback?.Invoke("android.permission.RECORD_AUDIO");
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// Do nothing for now, but eventually we may want to handle IOS/whatever permissions here, too.
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#endif
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}
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#if MISSING_ANDROID_PERMISSION_CALLBACK
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private const int PERMISSION_CHECK_FRAMES = 3;
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private static IEnumerator CheckPermissionGranted(Action<string> permissionGrantedCallback)
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{
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// Exit immediately
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if (permissionGrantedCallback == null)
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{
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yield break;
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}
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// Wait specified amount of frames
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for (int i = 0; i < PERMISSION_CHECK_FRAMES; i++)
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{
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yield return new WaitForEndOfFrame();
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}
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// Successful
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if (HasMicPermission())
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{
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permissionGrantedCallback?.Invoke(Permission.Microphone);
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}
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}
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#endif
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}
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}
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