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35
Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs
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35
Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.Extras
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{
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/// <summary>
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/// This is an example class of how to force steamvr initialization. You still need to have vr mode enabled
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/// but you can have the top sdk set to None, then this script will force it to OpenVR after a second
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/// </summary>
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public class SteamVR_ForceSteamVRMode : MonoBehaviour
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{
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public GameObject vrCameraPrefab;
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public GameObject[] disableObjectsOnLoad;
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private IEnumerator Start()
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{
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yield return new WaitForSeconds(1f); // just here to show that you can wait a while.
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SteamVR.Initialize(true);
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while (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess)
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yield return null;
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for (int disableIndex = 0; disableIndex < disableObjectsOnLoad.Length; disableIndex++)
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{
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GameObject toDisable = disableObjectsOnLoad[disableIndex];
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if (toDisable != null)
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toDisable.SetActive(false);
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}
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GameObject.Instantiate(vrCameraPrefab);
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}
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}
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}
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