Initialer Upload neues Unity-Projekt
This commit is contained in:
@ -0,0 +1,53 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace Valve.VR.InteractionSystem.Sample
|
||||
{
|
||||
public class ButtonExample : MonoBehaviour
|
||||
{
|
||||
public HoverButton hoverButton;
|
||||
|
||||
public GameObject prefab;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
hoverButton.onButtonDown.AddListener(OnButtonDown);
|
||||
}
|
||||
|
||||
private void OnButtonDown(Hand hand)
|
||||
{
|
||||
StartCoroutine(DoPlant());
|
||||
}
|
||||
|
||||
private IEnumerator DoPlant()
|
||||
{
|
||||
GameObject planting = GameObject.Instantiate<GameObject>(prefab);
|
||||
planting.transform.position = this.transform.position;
|
||||
planting.transform.rotation = Quaternion.Euler(0, Random.value * 360f, 0);
|
||||
|
||||
planting.GetComponentInChildren<MeshRenderer>().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
|
||||
|
||||
Rigidbody rigidbody = planting.GetComponent<Rigidbody>();
|
||||
if (rigidbody != null)
|
||||
rigidbody.isKinematic = true;
|
||||
|
||||
|
||||
Vector3 initialScale = Vector3.one * 0.01f;
|
||||
Vector3 targetScale = Vector3.one * (1 + (Random.value * 0.25f));
|
||||
|
||||
float startTime = Time.time;
|
||||
float overTime = 0.5f;
|
||||
float endTime = startTime + overTime;
|
||||
|
||||
while (Time.time < endTime)
|
||||
{
|
||||
planting.transform.localScale = Vector3.Slerp(initialScale, targetScale, (Time.time - startTime) / overTime);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
if (rigidbody != null)
|
||||
rigidbody.isKinematic = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user