Initialer Upload neues Unity-Projekt
This commit is contained in:
@ -0,0 +1,119 @@
|
||||
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
||||
//
|
||||
// Purpose: Demonstrates the use of the controller hint system
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Valve.VR;
|
||||
|
||||
namespace Valve.VR.InteractionSystem.Sample
|
||||
{
|
||||
//-------------------------------------------------------------------------
|
||||
public class ControllerHintsExample : MonoBehaviour
|
||||
{
|
||||
private Coroutine buttonHintCoroutine;
|
||||
private Coroutine textHintCoroutine;
|
||||
|
||||
//-------------------------------------------------
|
||||
public void ShowButtonHints( Hand hand )
|
||||
{
|
||||
if ( buttonHintCoroutine != null )
|
||||
{
|
||||
StopCoroutine( buttonHintCoroutine );
|
||||
}
|
||||
buttonHintCoroutine = StartCoroutine( TestButtonHints( hand ) );
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------
|
||||
public void ShowTextHints( Hand hand )
|
||||
{
|
||||
if ( textHintCoroutine != null )
|
||||
{
|
||||
StopCoroutine( textHintCoroutine );
|
||||
}
|
||||
textHintCoroutine = StartCoroutine( TestTextHints( hand ) );
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------
|
||||
public void DisableHints()
|
||||
{
|
||||
if ( buttonHintCoroutine != null )
|
||||
{
|
||||
StopCoroutine( buttonHintCoroutine );
|
||||
buttonHintCoroutine = null;
|
||||
}
|
||||
|
||||
if ( textHintCoroutine != null )
|
||||
{
|
||||
StopCoroutine( textHintCoroutine );
|
||||
textHintCoroutine = null;
|
||||
}
|
||||
|
||||
foreach ( Hand hand in Player.instance.hands )
|
||||
{
|
||||
ControllerButtonHints.HideAllButtonHints( hand );
|
||||
ControllerButtonHints.HideAllTextHints( hand );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------
|
||||
// Cycles through all the button hints on the controller
|
||||
//-------------------------------------------------
|
||||
private IEnumerator TestButtonHints( Hand hand )
|
||||
{
|
||||
ControllerButtonHints.HideAllButtonHints( hand );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsIn.Length; actionIndex++)
|
||||
{
|
||||
ISteamVR_Action_In action = SteamVR_Input.actionsIn[actionIndex];
|
||||
if (action.GetActive(hand.handType))
|
||||
{
|
||||
ControllerButtonHints.ShowButtonHint(hand, action);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
ControllerButtonHints.HideButtonHint(hand, action);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
|
||||
ControllerButtonHints.HideAllButtonHints( hand );
|
||||
yield return new WaitForSeconds( 1.0f );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------
|
||||
// Cycles through all the text hints on the controller
|
||||
//-------------------------------------------------
|
||||
private IEnumerator TestTextHints( Hand hand )
|
||||
{
|
||||
ControllerButtonHints.HideAllTextHints( hand );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsIn.Length; actionIndex++)
|
||||
{
|
||||
ISteamVR_Action_In action = SteamVR_Input.actionsIn[actionIndex];
|
||||
if (action.GetActive(hand.handType))
|
||||
{
|
||||
ControllerButtonHints.ShowTextHint(hand, action, action.GetShortName());
|
||||
yield return new WaitForSeconds(3.0f);
|
||||
ControllerButtonHints.HideTextHint(hand, action);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
|
||||
ControllerButtonHints.HideAllTextHints(hand);
|
||||
yield return new WaitForSeconds(3.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user