Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
14558 changed files with 1508140 additions and 0 deletions

BIN
Assets/SteamVR/Resources/ReferencePose_BindPose.asset (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9303872ccc6946c4185bc4b432372ba0
timeCreated: 1547853690
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/SteamVR/Resources/ReferencePose_Fist.asset (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5923b268404ed1c46a82b541e44c52af
timeCreated: 1547853659
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/SteamVR/Resources/ReferencePose_OpenHand.asset (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d93b955753287b048b63d232fa679470
timeCreated: 1547853572
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,52 @@
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
// UNITY_SHADER_NO_UPGRADE
Shader "Custom/SteamVR_AlphaOut" {
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
struct v2f {
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
#if UNITY_VERSION >= 540
o.pos = UnityObjectToClipPos(v.vertex);
#else
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
#endif
o.tex = v.texcoord;
return o;
}
float luminance(float3 color)
{
return 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
}
float4 frag(v2f i) : COLOR {
float4 color = tex2D(_MainTex, i.tex);
float a = saturate(color.a + luminance(color.rgb));
return float4(a, a, a, a);
}
ENDCG
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: da25bb0dccfd3894181fc5e84714cd17
timeCreated: 1456189850
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,52 @@
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
// UNITY_SHADER_NO_UPGRADE
Shader "Custom/SteamVR_ClearAll" {
Properties
{
_Color ("Color", Color) = (0, 0, 0, 0)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
CGINCLUDE
#include "UnityCG.cginc"
float4 _Color;
sampler2D _MainTex;
struct v2f {
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
#if UNITY_VERSION >= 540
o.pos = UnityObjectToClipPos(v.vertex);
#else
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
#endif
o.tex = v.texcoord;
return o;
}
float4 frag(v2f i) : COLOR {
return _Color;
}
ENDCG
SubShader {
Tags{ "Queue" = "Background" }
Pass {
ZTest Always Cull Off ZWrite On
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c1eded52540dd0a4988d5d4d76382da9
timeCreated: 1457042024
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,52 @@
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
// UNITY_SHADER_NO_UPGRADE
Shader "Custom/SteamVR_ColorOut" {
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
struct v2f {
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
#if UNITY_VERSION >= 540
o.pos = UnityObjectToClipPos(v.vertex);
#else
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
#endif
o.tex = v.texcoord;
return o;
}
float luminance(float3 color)
{
return 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
}
float4 frag(v2f i) : COLOR {
float4 color = tex2D(_MainTex, i.tex);
return float4(color.rgb, 1);
}
ENDCG
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 04d03a6e2ff64bf47911d08912140c31
timeCreated: 1456866489
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/SteamVR/Resources/SteamVR_ExternalCamera.prefab (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b259143c09ffc447ad059e5b8d8cf89
timeCreated: 1456288801
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,76 @@
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
// UNITY_SHADER_NO_UPGRADE
Shader "Custom/SteamVR_Fade"
{
SubShader
{
Pass
{
Blend SrcAlpha OneMinusSrcAlpha
ZTest Always
Cull Off
ZWrite Off
CGPROGRAM
#pragma vertex MainVS
#pragma fragment MainPS
// Includes -------------------------------------------------------------------------------------------------------------------------------------------------
#include "UnityCG.cginc"
#if UNITY_VERSION >= 201810
// Structs --------------------------------------------------------------------------------------------------------------------------------------------------
struct VertexInput
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct VertexOutput
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
// Globals --------------------------------------------------------------------------------------------------------------------------------------------------
UNITY_INSTANCING_BUFFER_START( Props )
UNITY_DEFINE_INSTANCED_PROP( float4, fadeColor )
UNITY_INSTANCING_BUFFER_END( Props )
VertexOutput MainVS( VertexInput i )
{
VertexOutput o;
UNITY_SETUP_INSTANCE_ID( i );
UNITY_INITIALIZE_OUTPUT( VertexOutput, o );
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
o.vertex = i.vertex;
return o;
}
float4 MainPS( VertexOutput i ) : SV_Target
{
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( i );
return UNITY_ACCESS_INSTANCED_PROP( Props, fadeColor.rgba );
}
#else
float4 fadeColor;
float4 MainVS( float4 vertex : POSITION ) : SV_POSITION
{
return vertex.xyzw;
}
float4 MainPS() : SV_Target
{
return fadeColor.rgba;
}
#endif
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 9f884441bea153347be721454dc13716
timeCreated: 1433284862
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,136 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: SteamVR_HoverHighlight
m_Shader: {fileID: 4800000, guid: 0c1cf10ea69e60e4f9eb8955749f88ec, type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _GlossMapScale
second: 1
- first:
name: _Glossiness
second: 0.5
- first:
name: _GlossyReflections
second: 1
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _SmoothnessTextureChannel
second: 0
- first:
name: _SpecularHighlights
second: 1
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 1
- first:
name: g_flCornerAdjust
second: 0.5
- first:
name: g_flOutlineWidth
second: 0.005
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: g_vOutlineColor
second: {r: 0.94509804, g: 0.92156863, b: 0, a: 1}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3f7b904f6bd0b77429148042b0254530
timeCreated: 1533928125
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,141 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8718944119123872729
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SteamVR_HoverHighlight_URP
m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
m_ShaderKeywords: _COLOROVERLAY_ON _RECEIVE_SHADOWS_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2051
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: ad562515403c3204cbdc9f1d5f899bfa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 2800000, guid: ad562515403c3204cbdc9f1d5f899bfa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_48F29B53: 0
- Vector1_4E87E868: 10
- Vector1_BC878080: 4
- Vector1_E4DC2276: 1
- _Alpha: 1
- _AlphaClip: 0
- _ApplyFog: 1
- _Blend: 2
- _BlendOp: 0
- _Border: 10
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 3
- _CompensateScale: 1
- _Coverage: 0
- _Cull: 2
- _Cutoff: 0.446
- _DetailNormalMapScale: 1
- _DistortionBlend: 1
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0.1
- _DstBlend: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OutlineInScreenSpace: 0
- _OutlineThickness: 1.1
- _Parallax: 0.02
- _QueueOffset: -1
- _ReadMask: 1
- _ReceiveShadows: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilCompare: 6
- _StencilRef: 1
- _Surface: 0
- _UVSec: 0
- _ZTest: 8
- _ZWrite: 1
- g_flCornerAdjust: 0.5
- g_flOutlineWidth: 0.005
m_Colors:
- Color_B9F825DD: {r: 1, g: 0.93979645, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0.65882355, b: 0.7490196, a: 1}
- _MainColor: {r: 1, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- g_vOutlineColor: {r: 0.94509804, g: 0.92156863, b: 0, a: 1}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 205922f2f6cef6f4e886cbeb581b0d81
timeCreated: 1533928125
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,79 @@
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
// UNITY_SHADER_NO_UPGRADE
Shader "Custom/SteamVR_SphericalProjection" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_N ("N (normal of plane)", Vector) = (0,0,0,0)
_Phi0 ("Phi0", Float) = 0
_Phi1 ("Phi1", Float) = 1
_Theta0 ("Theta0", Float) = 0
_Theta1 ("Theta1", Float) = 1
_UAxis ("uAxis", Vector) = (0,0,0,0)
_VAxis ("vAxis", Vector) = (0,0,0,0)
_UOrigin ("uOrigin", Vector) = (0,0,0,0)
_VOrigin ("vOrigin", Vector) = (0,0,0,0)
_UScale ("uScale", Float) = 1
_VScale ("vScale", Float) = 1
}
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _N;
float _Phi0, _Phi1, _Theta0, _Theta1;
float4 _UAxis, _VAxis;
float4 _UOrigin, _VOrigin;
float _UScale, _VScale;
struct v2f {
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
#if UNITY_VERSION >= 540
o.pos = UnityObjectToClipPos(v.vertex);
#else
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
#endif
o.tex = float2(
lerp(_Phi0, _Phi1, v.texcoord.x),
lerp(_Theta0, _Theta1, v.texcoord.y));
return o;
}
float3 cartesian(float phi, float theta)
{
float sinTheta = sin(theta);
return float3(
sinTheta * sin(phi),
cos(theta),
sinTheta * cos(phi));
}
float4 frag(v2f i) : COLOR {
float3 V = cartesian(i.tex.x, i.tex.y);
float3 P = V / dot(V, _N.xyz); // intersection point on plane
float2 uv = float2(
dot(P - _UOrigin.xyz, _UAxis.xyz) * _UScale,
dot(P - _VOrigin.xyz, _VAxis.xyz) * _VScale);
return tex2D(_MainTex, uv);
}
ENDCG
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 43b10deca54ca524c8cd9a0fcb622325
timeCreated: 1462380123
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant: