Initialer Upload neues Unity-Projekt
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Valve.VR
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{
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using System;
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using UnityEngine;
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public class SteamVR_Input_ActionSet_buggy : Valve.VR.SteamVR_ActionSet
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{
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public virtual SteamVR_Action_Vector2 Steering
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{
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get
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{
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return SteamVR_Actions.buggy_Steering;
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}
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}
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public virtual SteamVR_Action_Single Throttle
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{
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get
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{
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return SteamVR_Actions.buggy_Throttle;
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}
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}
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public virtual SteamVR_Action_Boolean Brake
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{
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get
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{
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return SteamVR_Actions.buggy_Brake;
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}
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}
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public virtual SteamVR_Action_Boolean Reset
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{
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get
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{
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return SteamVR_Actions.buggy_Reset;
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}
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}
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}
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}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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@ -0,0 +1,116 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Valve.VR
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{
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using System;
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using UnityEngine;
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public class SteamVR_Input_ActionSet_default : Valve.VR.SteamVR_ActionSet
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{
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public virtual SteamVR_Action_Boolean InteractUI
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{
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get
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{
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return SteamVR_Actions.default_InteractUI;
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}
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}
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public virtual SteamVR_Action_Boolean Teleport
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{
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get
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{
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return SteamVR_Actions.default_Teleport;
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}
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}
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public virtual SteamVR_Action_Boolean GrabPinch
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{
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get
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{
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return SteamVR_Actions.default_GrabPinch;
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}
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}
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public virtual SteamVR_Action_Boolean GrabGrip
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{
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get
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{
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return SteamVR_Actions.default_GrabGrip;
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}
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}
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public virtual SteamVR_Action_Pose Pose
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{
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get
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{
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return SteamVR_Actions.default_Pose;
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}
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}
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public virtual SteamVR_Action_Skeleton SkeletonLeftHand
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{
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get
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{
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return SteamVR_Actions.default_SkeletonLeftHand;
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}
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}
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public virtual SteamVR_Action_Skeleton SkeletonRightHand
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{
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get
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{
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return SteamVR_Actions.default_SkeletonRightHand;
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}
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}
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public virtual SteamVR_Action_Single Squeeze
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{
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get
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{
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return SteamVR_Actions.default_Squeeze;
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}
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}
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public virtual SteamVR_Action_Boolean HeadsetOnHead
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{
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get
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{
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return SteamVR_Actions.default_HeadsetOnHead;
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}
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}
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public virtual SteamVR_Action_Boolean SnapTurnLeft
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{
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get
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{
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return SteamVR_Actions.default_SnapTurnLeft;
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}
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}
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public virtual SteamVR_Action_Boolean SnapTurnRight
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{
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get
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{
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return SteamVR_Actions.default_SnapTurnRight;
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}
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}
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public virtual SteamVR_Action_Vibration Haptic
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{
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get
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{
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return SteamVR_Actions.default_Haptic;
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}
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}
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}
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}
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleVariant:
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@ -0,0 +1,28 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Valve.VR
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{
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using System;
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using UnityEngine;
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public class SteamVR_Input_ActionSet_mixedreality : Valve.VR.SteamVR_ActionSet
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{
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public virtual SteamVR_Action_Pose ExternalCamera
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{
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get
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{
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return SteamVR_Actions.mixedreality_ExternalCamera;
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@ -0,0 +1,36 @@
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//------------------------------------------------------------------------------
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||||
// <auto-generated>
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||||
// This code was generated by a tool.
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||||
// Runtime Version:4.0.30319.42000
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||||
//
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||||
// Changes to this file may cause incorrect behavior and will be lost if
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||||
// the code is regenerated.
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||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
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||||
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namespace Valve.VR
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{
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using System;
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using UnityEngine;
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public class SteamVR_Input_ActionSet_platformer : Valve.VR.SteamVR_ActionSet
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{
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public virtual SteamVR_Action_Vector2 Move
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{
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get
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{
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return SteamVR_Actions.platformer_Move;
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}
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}
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public virtual SteamVR_Action_Boolean Jump
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{
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get
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{
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return SteamVR_Actions.platformer_Jump;
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}
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}
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}
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}
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||||
@ -0,0 +1,11 @@
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