using UnityEngine; namespace Convai.Scripts.Utils { [CreateAssetMenu(fileName = "LoggerSettings", menuName = "Convai/LoggerSettings")] public class LoggerSettings : ScriptableObject { // LipSync logging levels public bool lipSyncDebug; public bool lipSyncError; public bool lipSyncException; public bool lipSyncInfo; public bool lipSyncWarning; // CharacterResponse logging levels public bool characterResponseDebug; public bool characterResponseError; public bool characterResponseException; public bool characterResponseInfo; public bool characterResponseWarning; // Actions logging levels public bool actionsDebug; public bool actionsError; public bool actionsException; public bool actionsInfo; public bool actionsWarning; } }