/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //This file was auto generated. using UnityEditor; using Oculus.Interaction.Editor; namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TubeRenderer), false, isFallback = true)] public class TubeRendererEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(GrabStrengthIndicator), false, isFallback = true)] public class GrabStrengthIndicatorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(Axis1DSwitch), false, isFallback = true)] public class Axis1DSwitchEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ActiveStateGate), false, isFallback = true)] public class ActiveStateGateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ActiveStateGroup), false, isFallback = true)] public class ActiveStateGroupEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ActiveStateNot), false, isFallback = true)] public class ActiveStateNotEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ActiveStateSelector), false, isFallback = true)] public class ActiveStateSelectorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ActiveStateTracker), false, isFallback = true)] public class ActiveStateTrackerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(Axis2DActiveState), false, isFallback = true)] public class Axis2DActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(BestHoverInteractorGroup), false, isFallback = true)] public class BestHoverInteractorGroupEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(BestSelectInteractorGroup), false, isFallback = true)] public class BestSelectInteractorGroupEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(CandidatePositionComparer), false, isFallback = true)] public class CandidatePositionComparerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ControllerActiveState), false, isFallback = true)] public class ControllerActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(FirstHoverInteractorGroup), false, isFallback = true)] public class FirstHoverInteractorGroupEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(GameObjectActiveState), false, isFallback = true)] public class GameObjectActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandActiveState), false, isFallback = true)] public class HandActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractableGroup), false, isFallback = true)] public class InteractableGroupEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractableGroupView), false, isFallback = true)] public class InteractableGroupViewEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractableTriggerBroadcaster), false, isFallback = true)] public class InteractableTriggerBroadcasterEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractorActiveState), false, isFallback = true)] public class InteractorActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SecondaryInteractorConnection), false, isFallback = true)] public class SecondaryInteractorConnectionEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SecondaryInteractorFilter), false, isFallback = true)] public class SecondaryInteractorFilterEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TagSet), false, isFallback = true)] public class TagSetEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TagSetFilter), false, isFallback = true)] public class TagSetFilterEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(UpdateDriverAfterDataSource), false, isFallback = true)] public class UpdateDriverAfterDataSourceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(UpdateDriverGroup), false, isFallback = true)] public class UpdateDriverGroupEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(Grabbable), false, isFallback = true)] public class GrabbableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(OneGrabFreeTransformer), false, isFallback = true)] public class OneGrabFreeTransformerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(OneGrabPhysicsJointTransformer), false, isFallback = true)] public class OneGrabPhysicsJointTransformerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(OneGrabRotateTransformer), false, isFallback = true)] public class OneGrabRotateTransformerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(OneGrabTranslateTransformer), false, isFallback = true)] public class OneGrabTranslateTransformerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TwoGrabFreeTransformer), false, isFallback = true)] public class TwoGrabFreeTransformerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TwoGrabPlaneTransformer), false, isFallback = true)] public class TwoGrabPlaneTransformerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TwoGrabRotateTransformer), false, isFallback = true)] public class TwoGrabRotateTransformerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(DistanceGrabInteractable), false, isFallback = true)] public class DistanceGrabInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(DistanceGrabInteractor), false, isFallback = true)] public class DistanceGrabInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(GrabInteractable), false, isFallback = true)] public class GrabInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(GrabInteractor), false, isFallback = true)] public class GrabInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PokeInteractable), false, isFallback = true)] public class PokeInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PokeInteractor), false, isFallback = true)] public class PokeInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandPokeLimiterVisual), false, isFallback = true)] public class HandPokeLimiterVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PokeInteractableVisual), false, isFallback = true)] public class PokeInteractableVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(RayInteractable), false, isFallback = true)] public class RayInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(RayInteractor), false, isFallback = true)] public class RayInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ControllerRayVisual), false, isFallback = true)] public class ControllerRayVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandRayInteractorCursorVisual), false, isFallback = true)] public class HandRayInteractorCursorVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(RayInteractorCursorVisual), false, isFallback = true)] public class RayInteractorCursorVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(RayInteractorDebugGizmos), false, isFallback = true)] public class RayInteractorDebugGizmosEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(RayInteractorPinchVisual), false, isFallback = true)] public class RayInteractorPinchVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ListSnapPoseDelegate), false, isFallback = true)] public class ListSnapPoseDelegateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SequentialSlotsProvider), false, isFallback = true)] public class SequentialSlotsProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SnapInteractable), false, isFallback = true)] public class SnapInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SnapInteractor), false, isFallback = true)] public class SnapInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SurfaceSnapPoseDelegate), false, isFallback = true)] public class SurfaceSnapPoseDelegateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SnapInteractorFollowVisual), false, isFallback = true)] public class SnapInteractorFollowVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandSphereMap), false, isFallback = true)] public class HandSphereMapEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TouchHandGrabInteractable), false, isFallback = true)] public class TouchHandGrabInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TouchHandGrabInteractor), false, isFallback = true)] public class TouchHandGrabInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TouchHandGrabInteractorVisual), false, isFallback = true)] public class TouchHandGrabInteractorVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(Axis1DFingerUseAPI), false, isFallback = true)] public class Axis1DFingerUseAPIEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(UseFingerCurlAPI), false, isFallback = true)] public class UseFingerCurlAPIEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(UseFingerRawPinchAPI), false, isFallback = true)] public class UseFingerRawPinchAPIEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableDebugGizmos), false, isFallback = true)] public class PointableDebugGizmosEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableDebugVisual), false, isFallback = true)] public class PointableDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableElement), false, isFallback = true)] public class PointableElementEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(VirtualPointable), false, isFallback = true)] public class VirtualPointableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(BecomeChildOfTargetOnStart), false, isFallback = true)] public class BecomeChildOfTargetOnStartEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandConfidenceVisual), false, isFallback = true)] public class HandConfidenceVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandDebugVisual), false, isFallback = true)] public class HandDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandVisual), false, isFallback = true)] public class HandVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractableColorVisual), false, isFallback = true)] public class InteractableColorVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractableDebugVisual), false, isFallback = true)] public class InteractableDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractorDebugVisual), false, isFallback = true)] public class InteractorDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SelectorDebugVisual), false, isFallback = true)] public class SelectorDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(DotGridProperties), false, isFallback = true)] public class DotGridPropertiesEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(MaterialPropertyBlockEditor), false, isFallback = true)] public class MaterialPropertyBlockEditorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(RoundedBoxProperties), false, isFallback = true)] public class RoundedBoxPropertiesEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(DebugGizmos), false, isFallback = true)] public class DebugGizmosEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(FingerFeatureStateProviderRef), false, isFallback = true)] public class FingerFeatureStateProviderRefEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(JointDeltaProviderRef), false, isFallback = true)] public class JointDeltaProviderRefEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(TransformFeatureStateProviderRef), false, isFallback = true)] public class TransformFeatureStateProviderRefEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ControllerOffset), false, isFallback = true)] public class ControllerOffsetEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ControllerPointerPose), false, isFallback = true)] public class ControllerPointerPoseEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ControllerSelector), false, isFallback = true)] public class ControllerSelectorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ConicalFrustum), false, isFallback = true)] public class ConicalFrustumEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(FingerPinchValue), false, isFallback = true)] public class FingerPinchValueEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandJoint), false, isFallback = true)] public class HandJointEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandJointsPose), false, isFallback = true)] public class HandJointsPoseEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandPinchOffset), false, isFallback = true)] public class HandPinchOffsetEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandPointerPose), false, isFallback = true)] public class HandPointerPoseEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandTransformScaler), false, isFallback = true)] public class HandTransformScalerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(HandWristOffset), false, isFallback = true)] public class HandWristOffsetEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(IndexPinchSafeReleaseSelector), false, isFallback = true)] public class IndexPinchSafeReleaseSelectorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(IndexPinchSelector), false, isFallback = true)] public class IndexPinchSelectorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ShoulderEstimatePosition), false, isFallback = true)] public class ShoulderEstimatePositionEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(VirtualSelector), false, isFallback = true)] public class VirtualSelectorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(Cylinder), false, isFallback = true)] public class CylinderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ActiveStateUnityEventWrapper), false, isFallback = true)] public class ActiveStateUnityEventWrapperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractableUnityEventWrapper), false, isFallback = true)] public class InteractableUnityEventWrapperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(InteractorUnityEventWrapper), false, isFallback = true)] public class InteractorUnityEventWrapperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PhysicsGrabbable), false, isFallback = true)] public class PhysicsGrabbableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableCanvas), false, isFallback = true)] public class PointableCanvasEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableCanvasMesh), false, isFallback = true)] public class PointableCanvasMeshEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableCanvasModule), false, isFallback = true)] public class PointableCanvasModuleEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableCanvasUnityEventWrapper), false, isFallback = true)] public class PointableCanvasUnityEventWrapperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(PointableUnityEventWrapper), false, isFallback = true)] public class PointableUnityEventWrapperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(SelectorUnityEventWrapper), false, isFallback = true)] public class SelectorUnityEventWrapperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(ToggleDeselect), false, isFallback = true)] public class ToggleDeselectEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Editor.Generated { [CustomEditor(typeof(VersionTextVisual), false, isFallback = true)] public class VersionTextVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.UnityCanvas.Editor.Generated { [CustomEditor(typeof(CanvasCylinder), false, isFallback = true)] public class CanvasCylinderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.UnityCanvas.Editor.Generated { [CustomEditor(typeof(CanvasMeshRenderer), false, isFallback = true)] public class CanvasMeshRendererEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.UnityCanvas.Editor.Generated { [CustomEditor(typeof(CanvasRect), false, isFallback = true)] public class CanvasRectEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.UnityCanvas.Editor.Generated { [CustomEditor(typeof(CanvasRenderTexture), false, isFallback = true)] public class CanvasRenderTextureEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.UnityCanvas.Editor.Generated { [CustomEditor(typeof(UpdateCanvasSortingOrder), false, isFallback = true)] public class UpdateCanvasSortingOrderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Unity.Input.Editor.Generated { [CustomEditor(typeof(InputAxis), false, isFallback = true)] public class InputAxisEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Unity.Input.Editor.Generated { [CustomEditor(typeof(InputButton), false, isFallback = true)] public class InputButtonEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Unity.Input.Editor.Generated { [CustomEditor(typeof(InputKey), false, isFallback = true)] public class InputKeyEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Unity.Input.Editor.Generated { [CustomEditor(typeof(InputMouseButton), false, isFallback = true)] public class InputMouseButtonEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Throw.Editor.Generated { [CustomEditor(typeof(ControllerPoseInputDevice), false, isFallback = true)] public class ControllerPoseInputDeviceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Throw.Editor.Generated { [CustomEditor(typeof(HandPoseInputDevice), false, isFallback = true)] public class HandPoseInputDeviceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Throw.Editor.Generated { [CustomEditor(typeof(StandardVelocityCalculator), false, isFallback = true)] public class StandardVelocityCalculatorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(AxisAlignedBox), false, isFallback = true)] public class AxisAlignedBoxEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(BoundsClipper), false, isFallback = true)] public class BoundsClipperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(CircleSurface), false, isFallback = true)] public class CircleSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(ClippedCylinderSurface), false, isFallback = true)] public class ClippedCylinderSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(ClippedPlaneSurface), false, isFallback = true)] public class ClippedPlaneSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(ColliderSurface), false, isFallback = true)] public class ColliderSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(CylinderClipper), false, isFallback = true)] public class CylinderClipperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(CylinderSurface), false, isFallback = true)] public class CylinderSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(NavMeshSurface), false, isFallback = true)] public class NavMeshSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Surfaces.Editor.Generated { [CustomEditor(typeof(PlaneSurface), false, isFallback = true)] public class PlaneSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(VirtualActiveState), false, isFallback = true)] public class VirtualActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(LocomotionEventsConnection), false, isFallback = true)] public class LocomotionEventsConnectionEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(PlayerLocomotor), false, isFallback = true)] public class PlayerLocomotorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(TeleportArcGravity), false, isFallback = true)] public class TeleportArcGravityEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(TeleportInteractable), false, isFallback = true)] public class TeleportInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(TeleportInteractor), false, isFallback = true)] public class TeleportInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(LocomotionGate), false, isFallback = true)] public class TeleportTurningGateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(TeleportArcVisual), false, isFallback = true)] public class TeleportArcVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(TeleportProceduralArcVisual), false, isFallback = true)] public class TeleportProceduralArcVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(LocomotionAxisTurnerInteractor), false, isFallback = true)] public class LocomotionAxisTurnerInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(LocomotionTurnerInteractor), false, isFallback = true)] public class LocomotionTurnerInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(LocomotionTurnerInteractorEventsWrapper), false, isFallback = true)] public class LocomotionTurnerInteractorEventsWrapperEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(LocomotionTurnerInteractorVisual), false, isFallback = true)] public class LocomotionTurnerInteractorVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Locomotion.Editor.Generated { [CustomEditor(typeof(TurnerEventBroadcaster), false, isFallback = true)] public class TurnerEventBroadcasterEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Utils.Editor.Generated { [CustomEditor(typeof(FilteredTransform), false, isFallback = true)] public class FilteredTransformEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(Controller), false, isFallback = true)] public class ControllerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(ControllerButtonUsageActiveState), false, isFallback = true)] public class ControllerButtonUsageActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(ControllerRef), false, isFallback = true)] public class ControllerRefEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(Hmd), false, isFallback = true)] public class HmdEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(HmdRef), false, isFallback = true)] public class HmdRefEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(FixedScaleHand), false, isFallback = true)] public class FixedScaleHandEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(JointRotationHistoryHand), false, isFallback = true)] public class JointRotationHistoryHandEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(LastKnownGoodHand), false, isFallback = true)] public class LastKnownGoodHandEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(SyntheticHand), false, isFallback = true)] public class SyntheticHandEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(FromHandPrefabDataSource), false, isFallback = true)] public class FromHandPrefabDataSourceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(Hand), false, isFallback = true)] public class HandEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(HandPhysicsCapsules), false, isFallback = true)] public class HandPhysicsCapsulesEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(HandRef), false, isFallback = true)] public class HandRefEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Editor.Generated { [CustomEditor(typeof(JointsRadiusFeature), false, isFallback = true)] public class JointsRadiusFeatureEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Input.Filter.Editor.Generated { [CustomEditor(typeof(HandFilter), false, isFallback = true)] public class HandFilterEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(HandGrabStateVisual), false, isFallback = true)] public class HandGrabStateVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(DistanceHandGrabInteractable), false, isFallback = true)] public class DistanceHandGrabInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(DistanceHandGrabInteractor), false, isFallback = true)] public class DistanceHandGrabInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(HandGrabInteractable), false, isFallback = true)] public class HandGrabInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(HandGrabInteractor), false, isFallback = true)] public class HandGrabInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(HandGrabPose), false, isFallback = true)] public class HandGrabPoseEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(HandGrabUseInteractable), false, isFallback = true)] public class HandGrabUseInteractableEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(HandGrabUseInteractor), false, isFallback = true)] public class HandGrabUseInteractorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(AutoMoveTowardsTargetProvider), false, isFallback = true)] public class AutoMoveTowardsTargetProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(FollowTargetProvider), false, isFallback = true)] public class FollowTargetProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(MoveAtSourceProvider), false, isFallback = true)] public class MoveAtSourceProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(MoveFromTargetProvider), false, isFallback = true)] public class MoveFromTargetProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(MoveTowardsTargetProvider), false, isFallback = true)] public class MoveTowardsTargetProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Editor.Generated { [CustomEditor(typeof(ObjectPullProvider), false, isFallback = true)] public class ObjectPullProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Visuals.Editor.Generated { [CustomEditor(typeof(HandGhost), false, isFallback = true)] public class HandGhostEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.HandGrab.Visuals.Editor.Generated { [CustomEditor(typeof(HandPuppet), false, isFallback = true)] public class HandPuppetEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Grab.GrabSurfaces.Editor.Generated { [CustomEditor(typeof(BezierGrabSurface), false, isFallback = true)] public class BezierGrabSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Grab.GrabSurfaces.Editor.Generated { [CustomEditor(typeof(BoxGrabSurface), false, isFallback = true)] public class BoxGrabSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Grab.GrabSurfaces.Editor.Generated { [CustomEditor(typeof(ColliderGrabSurface), false, isFallback = true)] public class ColliderGrabSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Grab.GrabSurfaces.Editor.Generated { [CustomEditor(typeof(CylinderGrabSurface), false, isFallback = true)] public class CylinderGrabSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.Grab.GrabSurfaces.Editor.Generated { [CustomEditor(typeof(SphereGrabSurface), false, isFallback = true)] public class SphereGrabSurfaceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.GrabAPI.Editor.Generated { [CustomEditor(typeof(FingerRawPinchInjector), false, isFallback = true)] public class FingerRawPinchInjectorEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.GrabAPI.Editor.Generated { [CustomEditor(typeof(HandGrabAPI), false, isFallback = true)] public class HandGrabAPIEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(DistantInteractionLineRendererVisual), false, isFallback = true)] public class DistantInteractionLineRendererVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(DistantInteractionPolylineVisual), false, isFallback = true)] public class DistantInteractionPolylineVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(DistantInteractionTubeVisual), false, isFallback = true)] public class DistantInteractionTubeVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(ReticleDataGhost), false, isFallback = true)] public class ReticleDataGhostEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(ReticleDataIcon), false, isFallback = true)] public class ReticleDataIconEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(ReticleDataMesh), false, isFallback = true)] public class ReticleDataMeshEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(ReticleGhostDrawer), false, isFallback = true)] public class ReticleGhostDrawerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(ReticleIconDrawer), false, isFallback = true)] public class ReticleIconDrawerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(ReticleMeshDrawer), false, isFallback = true)] public class ReticleMeshDrawerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(ReticleDataTeleport), false, isFallback = true)] public class ReticleDataTeleportEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.DistanceReticles.Editor.Generated { [CustomEditor(typeof(TeleportReticleDrawer), false, isFallback = true)] public class TeleportReticleDrawerEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(ColliderContainsHandJointActiveState), false, isFallback = true)] public class ColliderContainsHandJointActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(FingerFeatureStateProvider), false, isFallback = true)] public class FingerFeatureStateProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(HmdOffset), false, isFallback = true)] public class HmdOffsetEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(JointDeltaProvider), false, isFallback = true)] public class JointDeltaProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(JointDistanceActiveState), false, isFallback = true)] public class JointDistanceActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(JointRotationActiveState), false, isFallback = true)] public class JointRotationActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(JointVelocityActiveState), false, isFallback = true)] public class JointVelocityActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(Sequence), false, isFallback = true)] public class SequenceEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(SequenceActiveState), false, isFallback = true)] public class SequenceActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(ShapeRecognizerActiveState), false, isFallback = true)] public class ShapeRecognizerActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(TransformFeatureStateProvider), false, isFallback = true)] public class TransformFeatureStateProviderEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Editor.Generated { [CustomEditor(typeof(TransformRecognizerActiveState), false, isFallback = true)] public class TransformRecognizerActiveStateEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(ActiveStateDebugTreeUI), false, isFallback = true)] public class ActiveStateDebugTreeUIEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(ActiveStateDebugVisual), false, isFallback = true)] public class ActiveStateDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(ActiveStateNodeUIHorizontal), false, isFallback = true)] public class ActiveStateNodeUIHorizontalEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(ActiveStateNodeUIVertical), false, isFallback = true)] public class ActiveStateNodeUIVerticalEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(FingerFeatureDebugVisual), false, isFallback = true)] public class FingerFeatureDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(FingerFeatureSkeletalDebugVisual), false, isFallback = true)] public class FingerFeatureSkeletalDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(HandShapeDebugVisual), false, isFallback = true)] public class HandShapeDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(HandShapeSkeletalDebugVisual), false, isFallback = true)] public class HandShapeSkeletalDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(JointRotationDebugVisual), false, isFallback = true)] public class JointRotationDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(JointVelocityDebugVisual), false, isFallback = true)] public class JointVelocityDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(TransformFeatureDebugVisual), false, isFallback = true)] public class TransformFeatureDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(TransformFeatureVectorDebugParentVisual), false, isFallback = true)] public class TransformFeatureVectorDebugParentVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(TransformFeatureVectorDebugVisual), false, isFallback = true)] public class TransformFeatureVectorDebugVisualEditorFallback : SimplifiedEditor { } } namespace Oculus.Interaction.PoseDetection.Debug.Editor.Generated { [CustomEditor(typeof(TransformRecognizerDebugVisual), false, isFallback = true)] public class TransformRecognizerDebugVisualEditorFallback : SimplifiedEditor { } }