/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEditor; namespace Oculus.Interaction.Editor { /// /// Adds an [Optional] label in the inspector over any SerializedField with this attribute. /// [CustomPropertyDrawer(typeof(OptionalAttribute))] public class OptionalDrawer : DecoratorDrawer { private static readonly float HEADER_MARGIN = 1f; public override void OnGUI(Rect position) { position.y += HEADER_MARGIN; OptionalAttribute optional = attribute as OptionalAttribute; string text = "[Optional"; if ((optional.Flags & OptionalAttribute.Flag.AutoGenerated) != 0) { text += ", Auto-Generated if missing"; } text += "]"; EditorGUI.LabelField(position, text); } } }