// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform.Models { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; public class AppDownloadProgressResult { /// Total number of bytes that need to be downloaded public readonly long DownloadBytes; /// Number of bytes that have already been downloaded public readonly long DownloadedBytes; /// Status code of the current app status. Can be used to find if app is /// downloading etc. public readonly AppStatus StatusCode; public AppDownloadProgressResult(IntPtr o) { DownloadBytes = CAPI.ovr_AppDownloadProgressResult_GetDownloadBytes(o); DownloadedBytes = CAPI.ovr_AppDownloadProgressResult_GetDownloadedBytes(o); StatusCode = CAPI.ovr_AppDownloadProgressResult_GetStatusCode(o); } } }