using UnityEngine;
using UnityEngine.UI;
// Handles the activation status of the notification system based on Settings Panel Toggle.
public class NotificationSystemActiveStatusHandler : MonoBehaviour
{
[SerializeField] private Toggle _notificationSystemActiveStatusToggle;
private void Awake()
{
// Subscribe to the toggle's value change event.
_notificationSystemActiveStatusToggle.onValueChanged.AddListener(SetActiveStatus);
}
///
/// Subscribe to events when this component is enabled.
///
private void OnEnable()
{
// Subscribe to the event when saved data is loaded.
UISaveLoadSystem.Instance.OnLoad += UISaveLoadSystem_OnLoad;
// Subscribe to the event when data is saved.
UISaveLoadSystem.Instance.OnSave += UISaveLoadSystem_OnSave;
}
///
/// Unsubscribe from events when this component is disabled.
///
private void OnDisable()
{
// Subscribe to the event when saved data is loaded.
UISaveLoadSystem.Instance.OnLoad -= UISaveLoadSystem_OnLoad;
// Subscribe to the event when data is saved.
UISaveLoadSystem.Instance.OnSave -= UISaveLoadSystem_OnSave;
}
///
/// Event handler for when saved data is loaded.
///
private void UISaveLoadSystem_OnLoad()
{
// Retrieve the saved notification system activation status.
bool newValue = UISaveLoadSystem.Instance.NotificationSystemActiveStatus;
// Update the UI and internal status based on the loaded value.
SetActiveStatus(newValue);
_notificationSystemActiveStatusToggle.isOn = newValue;
}
///
/// Event handler for when data is saved.
///
private void UISaveLoadSystem_OnSave()
{
// Save the current notification system activation status.
UISaveLoadSystem.Instance.NotificationSystemActiveStatus = _notificationSystemActiveStatusToggle.isOn;
}
///
/// Set the activation status of the notification system.
///
/// The new activation status.
public void SetActiveStatus(bool value)
{
// Call the NotificationSystemHandler to update the activation status.
NotificationSystemHandler.Instance.SetNotificationSystemActiveStatus(value);
}
}