using UnityEngine;
///
/// Represents a group of notifications as a ScriptableObject.
/// This allows for easy configuration and management of different notifications in the Unity Editor.
///
[CreateAssetMenu(menuName = "Convai/Notification System/Notification Group", fileName = "New Notification Group")]
public class SONotificationGroup : ScriptableObject
{
///
/// Array of SONotification objects.
/// Each object represents a unique notification that can be triggered in the application.
///
public SONotification[] SONotifications;
}