/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; namespace Oculus.Interaction.Editor { public delegate Boolean FieldWiringStrategy(MonoBehaviour monoBehaviour, FieldInfo fieldInfo, Type type); public struct ComponentWiringStrategyConfig { public string FieldName { get; } public FieldWiringStrategy[] Methods { get; } public ComponentWiringStrategyConfig(string fieldName, FieldWiringStrategy[] methods) { FieldName = fieldName; Methods = methods; } } public class FieldWiringStrategies { public static bool WireFieldToAncestors(MonoBehaviour monoBehaviour, FieldInfo field, Type targetType) { for (var transform = monoBehaviour.transform.parent; transform != null; transform = transform.parent) { var component = transform.gameObject.GetComponent(targetType); if (component) { field.SetValue(monoBehaviour, component); EditorUtility.SetDirty(monoBehaviour); return true; } } return false; } public static bool WireFieldToSceneComponent(MonoBehaviour monoBehaviour, FieldInfo field, Type targetType) { var rootObjs = SceneManager.GetActiveScene().GetRootGameObjects(); foreach (var rootGameObject in rootObjs) { var component = rootGameObject.GetComponentInChildren(targetType, true); if (component != null) { field.SetValue(monoBehaviour, component); EditorUtility.SetDirty(monoBehaviour); return true; } } return false; } } }