/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; using UnityEngine; namespace Oculus.Interaction.Editor { [CustomPropertyDrawer(typeof(ConditionalHideAttribute))] public class ConditionalHideDrawer : PropertyDrawer { bool FulfillsCondition(SerializedProperty property) { ConditionalHideAttribute hideAttribute = (ConditionalHideAttribute)attribute; int index = property.propertyPath.LastIndexOf('.'); string containerPath = property.propertyPath.Substring(0, index + 1); string conditionPath = containerPath + hideAttribute.ConditionalFieldPath; SerializedProperty conditionalProperty = property.serializedObject.FindProperty(conditionPath); if (conditionalProperty.type == "Enum") { return conditionalProperty.enumValueIndex == (int)hideAttribute.HideValue; } if (conditionalProperty.type == "int") { return conditionalProperty.intValue == (int)hideAttribute.HideValue; } if (conditionalProperty.type == "float") { return conditionalProperty.floatValue == (float)hideAttribute.HideValue; } if (conditionalProperty.type == "string") { return conditionalProperty.stringValue == (string)hideAttribute.HideValue; } if (conditionalProperty.type == "double") { return conditionalProperty.doubleValue == (double)hideAttribute.HideValue; } if (conditionalProperty.type == "bool") { return conditionalProperty.boolValue == (bool)hideAttribute.HideValue; } return conditionalProperty.objectReferenceValue == (object)hideAttribute.HideValue; } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { if (FulfillsCondition(property)) { EditorGUI.PropertyField(position, property, label, true); } } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { if (FulfillsCondition(property)) { return EditorGUI.GetPropertyHeight(property, label, true); } else { return -EditorGUIUtility.standardVerticalSpacing; } } } }