/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction
{
///
/// Represents a curved rectangular section of a
/// cylinder wall.
///
public interface ICurvedPlane
{
///
/// The cylinder the curved plane lies on
///
Cylinder Cylinder { get; }
///
/// The horizontal size of the plane, in degrees
///
float ArcDegrees { get; }
///
/// The rotation of the center of the plane relative
/// to the Cylinder's forward Z axis, in degrees
///
float Rotation { get; }
///
/// The bottom of the plane relative to the
/// Cylinder Y position, in Cylinder local space
///
float Bottom { get; }
///
/// The top of the plane relative to the
/// Cylinder Y position, in Cylinder local space
///
float Top { get; }
}
}