/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; public class OVRAnimatedContent : ScriptableObject { public Texture2D[] frames; public float frameDuration; private int _currentIndex; private float _lastTimer = 0.0f; public Texture2D CurrentFrame => frames[_currentIndex]; public void Update() { if (frameDuration == 0) { return; } var newTimer = Time.realtimeSinceStartup; var delta = newTimer - _lastTimer; if (delta > frameDuration) { var numberOfDeltas = Mathf.Floor(delta / frameDuration); _lastTimer = _lastTimer + numberOfDeltas * frameDuration; _currentIndex = (_currentIndex + 1) % frames.Length; } } public void OnValidate() { _lastTimer = Time.realtimeSinceStartup; } }