Files
2025-07-21 09:11:14 +02:00

80 lines
2.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Oculus.Interaction.Editor
{
public delegate Boolean FieldWiringStrategy(MonoBehaviour monoBehaviour, FieldInfo fieldInfo, Type type);
public struct ComponentWiringStrategyConfig
{
public string FieldName { get; }
public FieldWiringStrategy[] Methods { get; }
public ComponentWiringStrategyConfig(string fieldName, FieldWiringStrategy[] methods)
{
FieldName = fieldName;
Methods = methods;
}
}
public class FieldWiringStrategies
{
public static bool WireFieldToAncestors(MonoBehaviour monoBehaviour, FieldInfo field, Type targetType)
{
for (var transform = monoBehaviour.transform.parent; transform != null; transform = transform.parent)
{
var component = transform.gameObject.GetComponent(targetType);
if (component)
{
field.SetValue(monoBehaviour, component);
EditorUtility.SetDirty(monoBehaviour);
return true;
}
}
return false;
}
public static bool WireFieldToSceneComponent(MonoBehaviour monoBehaviour, FieldInfo field, Type targetType)
{
var rootObjs = SceneManager.GetActiveScene().GetRootGameObjects();
foreach (var rootGameObject in rootObjs)
{
var component = rootGameObject.GetComponentInChildren(targetType, true);
if (component != null)
{
field.SetValue(monoBehaviour, component);
EditorUtility.SetDirty(monoBehaviour);
return true;
}
}
return false;
}
}
}