80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Oculus.Interaction.Editor
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{
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public delegate Boolean FieldWiringStrategy(MonoBehaviour monoBehaviour, FieldInfo fieldInfo, Type type);
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public struct ComponentWiringStrategyConfig
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{
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public string FieldName { get; }
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public FieldWiringStrategy[] Methods { get; }
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public ComponentWiringStrategyConfig(string fieldName, FieldWiringStrategy[] methods)
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{
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FieldName = fieldName;
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Methods = methods;
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}
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}
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public class FieldWiringStrategies
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{
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public static bool WireFieldToAncestors(MonoBehaviour monoBehaviour, FieldInfo field, Type targetType)
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{
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for (var transform = monoBehaviour.transform.parent; transform != null; transform = transform.parent)
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{
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var component = transform.gameObject.GetComponent(targetType);
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if (component)
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{
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field.SetValue(monoBehaviour, component);
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EditorUtility.SetDirty(monoBehaviour);
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return true;
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}
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}
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return false;
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}
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public static bool WireFieldToSceneComponent(MonoBehaviour monoBehaviour, FieldInfo field, Type targetType)
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{
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var rootObjs = SceneManager.GetActiveScene().GetRootGameObjects();
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foreach (var rootGameObject in rootObjs)
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{
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var component = rootGameObject.GetComponentInChildren(targetType, true);
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if (component != null)
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{
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field.SetValue(monoBehaviour, component);
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EditorUtility.SetDirty(monoBehaviour);
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return true;
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}
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}
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return false;
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}
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}
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}
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