Files
2025-07-21 09:11:14 +02:00

87 lines
3.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Meta.XR.BuildingBlocks.Editor
{
[InitializeOnLoad]
internal static class SetupRules
{
static SetupRules()
{
// [Required] All block dependencies must be present
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Required,
group: OVRProjectSetup.TaskGroup.Compatibility,
isDone: _ =>
{
var blockSet = GetSceneBlockSet();
return GetSceneBlocks()
.Select(block => block.GetBlockData())
.SelectMany(blockData => blockData != null ? blockData.Dependencies : Enumerable.Empty<BlockData>())
.All(dependency => blockSet.Contains(dependency.Id));
},
message: $"All {Utils.BlocksPublicName} dependencies must be present in the scene",
fix: _ =>
{
var blocks = GetSceneBlocks();
var blockSet = GetSceneBlockSet();
foreach (var blockData in blocks.Select(block => block.GetBlockData()))
{
if (blockData == null)
{
continue;
}
foreach (var dependency in blockData.Dependencies)
{
if (blockSet.Contains(dependency.Id))
{
continue;
}
dependency.AddToProject();
blockSet = GetSceneBlockSet();
}
}
},
fixMessage: "Install the missing dependencies"
);
}
private static IEnumerable<BuildingBlock> GetSceneBlocks()
{
return OVRProjectSetupUtils.FindComponentsInScene<BuildingBlock>();
}
private static HashSet<string> GetSceneBlockSet()
{
return new HashSet<string>(GetSceneBlocks().Select(block => block.BlockId));
}
}
}