87 lines
3.1 KiB
C#
87 lines
3.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace Meta.XR.BuildingBlocks.Editor
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{
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[InitializeOnLoad]
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internal static class SetupRules
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{
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static SetupRules()
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{
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// [Required] All block dependencies must be present
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OVRProjectSetup.AddTask(
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level: OVRProjectSetup.TaskLevel.Required,
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group: OVRProjectSetup.TaskGroup.Compatibility,
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isDone: _ =>
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{
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var blockSet = GetSceneBlockSet();
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return GetSceneBlocks()
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.Select(block => block.GetBlockData())
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.SelectMany(blockData => blockData != null ? blockData.Dependencies : Enumerable.Empty<BlockData>())
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.All(dependency => blockSet.Contains(dependency.Id));
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},
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message: $"All {Utils.BlocksPublicName} dependencies must be present in the scene",
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fix: _ =>
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{
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var blocks = GetSceneBlocks();
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var blockSet = GetSceneBlockSet();
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foreach (var blockData in blocks.Select(block => block.GetBlockData()))
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{
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if (blockData == null)
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{
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continue;
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}
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foreach (var dependency in blockData.Dependencies)
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{
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if (blockSet.Contains(dependency.Id))
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{
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continue;
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}
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dependency.AddToProject();
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blockSet = GetSceneBlockSet();
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}
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}
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},
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fixMessage: "Install the missing dependencies"
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);
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}
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private static IEnumerable<BuildingBlock> GetSceneBlocks()
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{
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return OVRProjectSetupUtils.FindComponentsInScene<BuildingBlock>();
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}
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private static HashSet<string> GetSceneBlockSet()
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{
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return new HashSet<string>(GetSceneBlocks().Select(block => block.BlockId));
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}
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}
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}
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