110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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[InitializeOnLoad]
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internal static class OVRProjectSetupUpdater
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{
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private static readonly string EnabledSettingItemName = "BackgroundChecks";
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private static readonly string EnabledSettingItemLabel = "Background Checks";
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internal static OVRProjectSetupSettingBool Enabled;
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public static readonly OVRProjectSetupSettingBool ShowLogsOnlyOnce =
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new OVRProjectSetupOnlyOnceSettingBool("ShowLogsOnlyOnce");
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private static readonly double StatusUpdateWatchdogTimer = 5.0;
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private static double _lastStatusUpdate;
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internal static void SetupTemporaryRegistry()
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{
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Enabled = new OVRProjectSetupConstSettingBool(OVRProjectSetupUpdater.EnabledSettingItemName, false,
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OVRProjectSetupUpdater.EnabledSettingItemLabel);
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}
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internal static void RestoreRegistry()
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{
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Enabled = new OVRProjectSetupProjectSettingBool(OVRProjectSetupUpdater.EnabledSettingItemName, true,
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OVRProjectSetupUpdater.EnabledSettingItemLabel);
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}
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static OVRProjectSetupUpdater()
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{
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EditorSceneManager.sceneOpened += OnEditorSceneManagerSceneOpened;
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EditorApplication.update += WatchdogUpdate;
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}
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private static void WatchdogUpdate()
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{
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var currentTime = EditorApplication.timeSinceStartup;
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if (currentTime - _lastStatusUpdate > StatusUpdateWatchdogTimer)
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{
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Update();
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}
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}
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private static void OnEditorSceneManagerSceneOpened(Scene scene, OpenSceneMode mode)
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{
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Update();
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}
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private static void Update()
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{
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ResetWatchdog();
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if (!Enabled.Value)
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{
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return;
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}
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if (EditorApplication.isPlayingOrWillChangePlaymode)
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{
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return;
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}
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if (OVRProjectSetup.ProcessorQueue.Busy)
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{
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return;
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}
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var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
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var logOption = (OVRProjectSetup.AllowLogs.Value || ShowLogsOnlyOnce.Value)
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? OVRProjectSetup.LogMessages.Summary
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: OVRProjectSetup.LogMessages.Disabled;
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OVRProjectSetup.UpdateTasks(buildTargetGroup, logMessages: logOption, blocking: false,
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onCompleted: OnUpdateCompleted);
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}
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private static void OnUpdateCompleted(OVRConfigurationTaskProcessor processor)
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{
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if (processor.Type == OVRConfigurationTaskProcessor.ProcessorType.Updater)
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{
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ResetWatchdog();
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}
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}
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private static void ResetWatchdog()
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{
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_lastStatusUpdate = EditorApplication.timeSinceStartup;
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}
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}
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