Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/VR/Scripts/OVRVirtualKeyboard/OVRVirtualKeyboardSampleControls.cs
2025-07-21 09:11:14 +02:00

264 lines
9.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(OVRVirtualKeyboardSampleInputHandler))]
[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_virtual_keyboard_sample_controls")]
public class OVRVirtualKeyboardSampleControls : MonoBehaviour
{
private struct OVRVirtualKeyboardBackup
{
private readonly InputField _textCommitField;
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Vector3 _scale;
private readonly Transform _rightControllerDirectTransform;
private readonly Transform _rightControllerRootTransform;
private readonly Transform _leftControllerDirectTransform;
private readonly Transform _leftControllerRootTransform;
private readonly bool _controllerRayInteraction;
private readonly bool _controllerDirectInteraction;
private readonly OVRHand _handLeft;
private readonly OVRHand _handRight;
private readonly bool _handRayInteraction;
private readonly bool _handDirectInteraction;
private readonly OVRPhysicsRaycaster _controllerRaycaster;
private readonly OVRPhysicsRaycaster _handRaycaster;
public OVRVirtualKeyboardBackup(OVRVirtualKeyboard keyboard)
{
_textCommitField = keyboard.TextCommitField;
_position = keyboard.transform.position;
_rotation = keyboard.transform.rotation;
_scale = keyboard.transform.localScale;
_rightControllerDirectTransform = keyboard.rightControllerDirectTransform;
_rightControllerRootTransform = keyboard.rightControllerRootTransform;
_leftControllerDirectTransform = keyboard.leftControllerDirectTransform;
_leftControllerRootTransform = keyboard.leftControllerRootTransform;
_controllerRayInteraction = keyboard.controllerRayInteraction;
_controllerDirectInteraction = keyboard.controllerDirectInteraction;
_controllerRaycaster = keyboard.controllerRaycaster;
_handLeft = keyboard.handLeft;
_handRight = keyboard.handRight;
_handRayInteraction = keyboard.handRayInteraction;
_handDirectInteraction = keyboard.handDirectInteraction;
_handRaycaster = keyboard.handRaycaster;
}
public void RestoreTo(OVRVirtualKeyboard keyboard)
{
keyboard.TextCommitField = _textCommitField;
keyboard.transform.SetPositionAndRotation(_position, _rotation);
keyboard.transform.localScale = _scale;
keyboard.rightControllerDirectTransform = _rightControllerDirectTransform;
keyboard.rightControllerRootTransform = _rightControllerRootTransform;
keyboard.leftControllerDirectTransform = _leftControllerDirectTransform;
keyboard.leftControllerRootTransform = _leftControllerRootTransform;
keyboard.controllerRayInteraction = _controllerRayInteraction;
keyboard.controllerDirectInteraction = _controllerDirectInteraction;
keyboard.controllerRaycaster = _controllerRaycaster;
keyboard.handLeft = _handLeft;
keyboard.handRight = _handRight;
keyboard.handRayInteraction = _handRayInteraction;
keyboard.handDirectInteraction = _handDirectInteraction;
keyboard.handRaycaster = _handRaycaster;
}
}
private const float THUMBSTICK_DEADZONE = 0.2f;
[SerializeField]
private Button ShowButton;
[SerializeField]
private Button MoveButton;
[SerializeField]
private Button HideButton;
[SerializeField]
private Button MoveNearButton;
[SerializeField]
private Button MoveFarButton;
[SerializeField]
private Button DestroyKeyboardButton;
[SerializeField]
private OVRVirtualKeyboard keyboard;
private OVRVirtualKeyboardSampleInputHandler inputHandler;
private bool isMovingKeyboard_ = false;
private bool isMovingKeyboardFinished_ = false;
private float keyboardMoveDistance_ = 0.0f;
private float keyboardScale_ = 1.0f;
private OVRVirtualKeyboardBackup keyboardBackup;
void Start()
{
inputHandler = GetComponent<OVRVirtualKeyboardSampleInputHandler>();
// If System Keyboard is enabled at the same time as Virtual Keyboard
// prevent the system keyboard from opening with input field focus
keyboard.TextCommitField.keyboardType = (TouchScreenKeyboardType)(-1);
ShowKeyboard();
keyboard.KeyboardHiddenEvent.AddListener(OnHideKeyboard);
MoveNearButton.onClick.AddListener(MoveKeyboardNear);
MoveFarButton.onClick.AddListener(MoveKeyboardFar);
DestroyKeyboardButton.onClick.AddListener(DestroyKeyboard);
}
private void OnDestroy()
{
if (keyboard == null)
{
return;
}
keyboard.KeyboardHiddenEvent.RemoveListener(OnHideKeyboard);
MoveNearButton.onClick.RemoveListener(MoveKeyboardNear);
MoveFarButton.onClick.RemoveListener(MoveKeyboardFar);
DestroyKeyboardButton.onClick.RemoveListener(DestroyKeyboard);
}
public void ShowKeyboard()
{
if (keyboard == null)
{
var go = new GameObject();
keyboard = go.AddComponent<OVRVirtualKeyboard>();
keyboardBackup.RestoreTo(keyboard);
inputHandler.OVRVirtualKeyboard = keyboard;
}
keyboard.gameObject.SetActive(true);
UpdateButtonInteractable();
}
public void MoveKeyboard()
{
if (!keyboard.gameObject.activeSelf) return;
isMovingKeyboard_ = true;
var kbTransform = keyboard.transform;
keyboardMoveDistance_ = (inputHandler.InputRayPosition - kbTransform.position).magnitude;
keyboardScale_ = kbTransform.localScale.x;
UpdateButtonInteractable();
keyboard.InputEnabled = false;
}
public void MoveKeyboardNear()
{
if (!keyboard.gameObject.activeSelf) return;
keyboard.UseSuggestedLocation(OVRVirtualKeyboard.KeyboardPosition.Near);
}
public void MoveKeyboardFar()
{
if (!keyboard.gameObject.activeSelf) return;
keyboard.UseSuggestedLocation(OVRVirtualKeyboard.KeyboardPosition.Far);
}
public void HideKeyboard()
{
keyboard.gameObject.SetActive(false);
isMovingKeyboard_ = false;
UpdateButtonInteractable();
}
public void DestroyKeyboard()
{
if (keyboard != null)
{
keyboardBackup = new OVRVirtualKeyboardBackup(keyboard);
GameObject.Destroy(keyboard.gameObject);
keyboard = null;
UpdateButtonInteractable();
}
}
private void OnHideKeyboard()
{
UpdateButtonInteractable();
}
private void UpdateButtonInteractable()
{
var kbExists = keyboard != null;
var kbActiveAndNotMoving = kbExists && keyboard.gameObject.activeSelf && !isMovingKeyboard_;
ShowButton.interactable = !kbExists || !keyboard.gameObject.activeSelf;
MoveButton.interactable = kbActiveAndNotMoving;
MoveNearButton.interactable = kbActiveAndNotMoving;
MoveFarButton.interactable = kbActiveAndNotMoving;
HideButton.interactable = kbActiveAndNotMoving;
DestroyKeyboardButton.interactable = kbExists;
}
void Update()
{
var isPressed = OVRInput.Get(
OVRInput.Button.One | // right hand pinch
OVRInput.Button.Three | // left hand pinch
OVRInput.Button.PrimaryIndexTrigger |
OVRInput.Button.SecondaryIndexTrigger,
OVRInput.Controller.All);
if (isMovingKeyboardFinished_ && !isPressed)
{
keyboard.InputEnabled = true;
isMovingKeyboard_ = false;
isMovingKeyboardFinished_ = false;
UpdateButtonInteractable();
}
if (isMovingKeyboard_ && !isMovingKeyboardFinished_)
{
keyboardMoveDistance_ *= 1.0f + inputHandler.AnalogStickY * 0.01f;
keyboardMoveDistance_ = Mathf.Clamp(keyboardMoveDistance_, 0.1f, 100.0f);
keyboardScale_ += inputHandler.AnalogStickX * 0.01f;
keyboardScale_ = Mathf.Clamp(keyboardScale_, 0.25f, 2.0f);
var rotation = inputHandler.InputRayRotation;
var kbTransform = keyboard.transform;
kbTransform.SetPositionAndRotation(
inputHandler.InputRayPosition + keyboardMoveDistance_ * (rotation * Vector3.forward),
rotation);
kbTransform.localScale = Vector3.one * keyboardScale_;
if (isPressed)
{
// Delay the true finish by a frame
isMovingKeyboardFinished_ = true;
}
}
}
}