Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/VR/Scripts/OVRVirtualKeyboard/OVRVirtualKeyboardSampleInputHandler.cs
2025-07-21 09:11:14 +02:00

230 lines
9.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class OVRVirtualKeyboardSampleInputHandler : MonoBehaviour
{
private const float RAY_MAX_DISTANCE = 100.0f;
private const float THUMBSTICK_DEADZONE = 0.2f;
private const float COLLISION_BOUNDS_ADDED_BLEED_PERCENT = 0.1f;
private const float LINEPOINTER_THINNING_THRESHOLD = 0.015f;
private static float ApplyDeadzone(float value)
{
if (value > THUMBSTICK_DEADZONE)
return (value - THUMBSTICK_DEADZONE) / (1.0f - THUMBSTICK_DEADZONE);
else if (value < -THUMBSTICK_DEADZONE)
return (value + THUMBSTICK_DEADZONE) / (1.0f - THUMBSTICK_DEADZONE);
return 0.0f;
}
public float AnalogStickX => ApplyDeadzone(OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).x +
OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick).x);
public float AnalogStickY => ApplyDeadzone(OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).y +
OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick).y);
public Vector3 InputRayPosition => inputModule.rayTransform.position;
public Quaternion InputRayRotation =>
interactionDevice_ == OVRInput.Controller.LHand
? inputModule.rayTransform.rotation * Quaternion.Euler(Vector3.forward * 180)
: // Flip input rotation if left hand input
inputModule.rayTransform.rotation;
public OVRVirtualKeyboard OVRVirtualKeyboard;
[SerializeField]
private OVRRaycaster raycaster;
[SerializeField]
private OVRInputModule inputModule;
[SerializeField]
private LineRenderer leftLinePointer;
[SerializeField]
private LineRenderer rightLinePointer;
private OVRInput.Controller? interactionDevice_;
private float linePointerInitialWidth_;
private void Start()
{
rightLinePointer.enabled = leftLinePointer.enabled = false;
linePointerInitialWidth_ = Math.Max(rightLinePointer.startWidth, leftLinePointer.startWidth);
}
private void Update()
{
UpdateInteractionAnchor();
UpdateLineRenderer();
}
private void UpdateLineRenderer()
{
leftLinePointer.enabled = false;
rightLinePointer.enabled = false;
UpdateLineRendererFromSource(OVRVirtualKeyboard.InputSource.ControllerLeft);
UpdateLineRendererFromSource(OVRVirtualKeyboard.InputSource.ControllerRight);
UpdateLineRendererFromSource(OVRVirtualKeyboard.InputSource.HandLeft);
UpdateLineRendererFromSource(OVRVirtualKeyboard.InputSource.HandRight);
}
private void UpdateLineRendererFromSource(OVRVirtualKeyboard.InputSource source)
{
Transform inputTransform = null;
switch (source)
{
case OVRVirtualKeyboard.InputSource.ControllerLeft:
inputTransform = OVRInput.IsControllerConnected(OVRInput.Controller.LTouch) &&
#if UNITY_EDITOR
(!OVRVirtualKeyboard.handLeft || !OVRVirtualKeyboard.handLeft.IsTracked)
#else
((OVRInput.GetControllerIsInHandState(OVRInput.Hand.HandLeft) == OVRInput.ControllerInHandState.NoHand) ||
(OVRInput.GetControllerIsInHandState(OVRInput.Hand.HandLeft) == OVRInput.ControllerInHandState.ControllerInHand))
#endif
? OVRVirtualKeyboard.leftControllerDirectTransform : null;
break;
case OVRVirtualKeyboard.InputSource.ControllerRight:
inputTransform = OVRInput.IsControllerConnected(OVRInput.Controller.RTouch) &&
#if UNITY_EDITOR
(!OVRVirtualKeyboard.handRight || !OVRVirtualKeyboard.handRight.IsTracked)
#else
((OVRInput.GetControllerIsInHandState(OVRInput.Hand.HandRight) == OVRInput.ControllerInHandState.NoHand) ||
(OVRInput.GetControllerIsInHandState(OVRInput.Hand.HandRight) == OVRInput.ControllerInHandState.ControllerInHand))
#endif
? OVRVirtualKeyboard.rightControllerDirectTransform : null;
break;
case OVRVirtualKeyboard.InputSource.HandLeft:
inputTransform = (OVRVirtualKeyboard.handLeft.IsPointerPoseValid)
? OVRVirtualKeyboard.handLeft.PointerPose
: null;
break;
case OVRVirtualKeyboard.InputSource.HandRight:
inputTransform = (OVRVirtualKeyboard.handRight.IsPointerPoseValid)
? OVRVirtualKeyboard.handRight.PointerPose
: null;
break;
}
if (inputTransform == null || inputTransform.position == Vector3.zero)
{
return;
}
var inputPosition = inputTransform.position;
bool isLeft = (source == OVRVirtualKeyboard.InputSource.ControllerLeft ||
source == OVRVirtualKeyboard.InputSource.HandLeft);
LineRenderer linePointer = (isLeft) ? leftLinePointer : rightLinePointer;
linePointer.startWidth = linePointerInitialWidth_;
if (OVRVirtualKeyboard && OVRVirtualKeyboard.isActiveAndEnabled && OVRVirtualKeyboard.Collider)
{
// get the local input point, but apply scaling to account for the scaled collider bounds
var localPoint = OVRVirtualKeyboard.transform.InverseTransformPoint(inputPosition) * OVRVirtualKeyboard.transform.localScale.x;
// Check if input ray is within the collider bounds.
var interactionBounds = new Bounds
{
size = OVRVirtualKeyboard.Collider.bounds.size
};
// grow the interaction bounds beyond the collision bounds
interactionBounds.Expand(Vector3.one * COLLISION_BOUNDS_ADDED_BLEED_PERCENT);
// if input is with bounds, don't render the line
if (interactionBounds.Contains(localPoint))
{
linePointer.enabled = false;
return;
}
var closestPoint = interactionBounds.ClosestPoint(localPoint);
Vector3 offset = closestPoint - localPoint;
// if the input is outside of bounds, but within the thinning threshold, lerp the width based on distance
var distanceToInteractionBounds = offset.magnitude;
if (distanceToInteractionBounds < LINEPOINTER_THINNING_THRESHOLD)
{
linePointer.startWidth = Mathf.Lerp(0, linePointerInitialWidth_, distanceToInteractionBounds / LINEPOINTER_THINNING_THRESHOLD);
}
}
linePointer.endWidth = linePointer.startWidth;
linePointer.enabled = true;
linePointer.SetPosition(0, inputTransform.position);
var ray = new Ray(inputPosition, inputTransform.rotation * Vector3.forward);
if (OVRVirtualKeyboard.Collider && OVRVirtualKeyboard.Collider.Raycast(ray, out var hit, RAY_MAX_DISTANCE))
{
linePointer.SetPosition(1, hit.point);
}
else
{
linePointer.SetPosition(1, inputPosition + ray.direction * 2.5f);
}
}
private void UpdateInteractionAnchor()
{
OVRInput.Controller activeController = OVRInput.Controller.None;
var leftControllerExists = OVRVirtualKeyboard.leftControllerRootTransform != null;
var leftControllerActive = leftControllerExists && OVRInput.GetDown(OVRInput.RawButton.LIndexTrigger);
activeController = (leftControllerActive) ? OVRInput.Controller.LTouch : activeController;
var rightControllerExists = OVRVirtualKeyboard.rightControllerRootTransform != null;
var rightControllerActive = rightControllerExists && OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger);
activeController = (rightControllerActive) ? OVRInput.Controller.RTouch : activeController;
var handLeftExists = OVRVirtualKeyboard.handLeft != null;
var handLeftIsActive =
handLeftExists && OVRVirtualKeyboard.handLeft.GetFingerIsPinching(OVRHand.HandFinger.Index);
activeController = (handLeftIsActive) ? OVRInput.Controller.LHand : activeController;
var handRightExists = OVRVirtualKeyboard.handRight != null;
var handRightIsActive =
handRightExists && OVRVirtualKeyboard.handRight.GetFingerIsPinching(OVRHand.HandFinger.Index);
activeController = (handRightIsActive) ? OVRInput.Controller.RHand : activeController;
if (activeController == OVRInput.Controller.None)
{
return;
}
// Set transforms for Unity UI interaction
var dominantHandIsLeft =
(activeController == OVRInput.Controller.LHand || activeController == OVRInput.Controller.LTouch);
raycaster.pointer = (dominantHandIsLeft)
? OVRVirtualKeyboard.handLeft.gameObject
: OVRVirtualKeyboard.handRight.gameObject;
interactionDevice_ = activeController;
inputModule.rayTransform = activeController switch
{
OVRInput.Controller.LHand => OVRVirtualKeyboard.handLeft.PointerPose,
OVRInput.Controller.LTouch => OVRVirtualKeyboard.handLeft.transform,
OVRInput.Controller.RHand => OVRVirtualKeyboard.handRight.PointerPose,
_ => OVRVirtualKeyboard.handRight.transform
};
}
}