89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_custom_skeleton")]
|
|
public class OVRCustomSkeleton : OVRSkeleton, ISerializationCallbackReceiver
|
|
{
|
|
[HideInInspector][SerializeField] private List<Transform> _customBones_V2;
|
|
public List<Transform> CustomBones => _customBones_V2;
|
|
|
|
/// <summary>
|
|
/// List of skeleton structures to be retargeted to the supported format for body tracking.
|
|
/// </summary>
|
|
public enum RetargetingType
|
|
{
|
|
/// <summary>The default skeleton structure of the Oculus tracking system</summary>
|
|
OculusSkeleton
|
|
}
|
|
|
|
[SerializeField, HideInInspector]
|
|
internal RetargetingType retargetingType = RetargetingType.OculusSkeleton;
|
|
|
|
protected override Transform GetBoneTransform(BoneId boneId) => _customBones_V2[(int)boneId];
|
|
|
|
#if UNITY_EDITOR
|
|
private bool _shouldSetDirty;
|
|
|
|
private void OnValidate()
|
|
{
|
|
if (!_shouldSetDirty) return;
|
|
|
|
UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(this);
|
|
UnityEditor.EditorUtility.SetDirty(this);
|
|
_shouldSetDirty = false;
|
|
}
|
|
#endif
|
|
|
|
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
|
{
|
|
}
|
|
|
|
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
|
{
|
|
AllocateBones();
|
|
}
|
|
|
|
private void AllocateBones()
|
|
{
|
|
if (_customBones_V2.Count == (int)BoneId.Max) return;
|
|
|
|
// Make sure we have the right number of bones
|
|
while (_customBones_V2.Count < (int)BoneId.Max)
|
|
{
|
|
_customBones_V2.Add(null);
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
_shouldSetDirty = true;
|
|
#endif
|
|
}
|
|
|
|
internal override void SetSkeletonType(SkeletonType skeletonType)
|
|
{
|
|
base.SetSkeletonType(skeletonType);
|
|
_customBones_V2 ??= new List<Transform>();
|
|
|
|
AllocateBones();
|
|
}
|
|
}
|