211 lines
8.3 KiB
C#
211 lines
8.3 KiB
C#
using System.Collections.Generic;
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using System.Reflection;
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using Convai.Scripts.Utils;
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using UnityEditor;
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using UnityEngine;
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using Logger = Convai.Scripts.Utils.Logger;
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namespace Convai.Scripts.Editor
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{
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/// <summary>
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/// Manages the settings for the Logger, including loading, creating, and modifying LoggerSettings.
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/// </summary>
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public class LoggerSettingsManager
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{
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// Path to the LoggerSettings asset
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private const string SETTINGS_PATH = "Assets/Convai/Resources/LoggerSettings.asset";
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/// <summary>
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/// Mapping between the row names and the field names in the LoggerSettings class.
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/// </summary>
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private static readonly Dictionary<string, string> CategoryMapping = new()
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{
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{ "Character", "characterResponse" },
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{ "LipSync", "lipSync" },
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{ "Actions", "actions" }
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};
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/// <summary>
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/// The LoggerSettings instance.
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/// </summary>
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private LoggerSettings _loggerSettings;
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/// <summary>
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/// Property accessor for _loggerSettings. If _loggerSettings is null, it attempts to load it from the asset path.
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/// If the asset does not exist, it creates a new LoggerSettings instance.
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/// </summary>
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public LoggerSettings loggerSettings
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{
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get
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{
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if (_loggerSettings == null)
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{
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_loggerSettings = AssetDatabase.LoadAssetAtPath<LoggerSettings>(SETTINGS_PATH);
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if (_loggerSettings == null)
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{
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CreateLoggerSettings();
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Logger.Warn("LoggerSettings ScriptableObject not found. Creating one...",
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Logger.LogCategory.Character);
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}
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}
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return _loggerSettings;
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}
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}
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/// <summary>
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/// Creates a new LoggerSettings instance with default values and saves it as an asset
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/// </summary>
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private void CreateLoggerSettings()
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{
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_loggerSettings = ScriptableObject.CreateInstance<LoggerSettings>();
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// Set default values for Character
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_loggerSettings.characterResponseDebug = true;
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_loggerSettings.characterResponseInfo = true;
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_loggerSettings.characterResponseWarning = true;
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_loggerSettings.characterResponseError = true;
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_loggerSettings.characterResponseException = true;
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// Set default values for LipSync
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_loggerSettings.lipSyncDebug = true;
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_loggerSettings.lipSyncInfo = true;
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_loggerSettings.lipSyncWarning = true;
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_loggerSettings.lipSyncError = true;
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_loggerSettings.lipSyncException = true;
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// Set default values for Actions
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_loggerSettings.actionsDebug = true;
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_loggerSettings.actionsInfo = true;
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_loggerSettings.actionsWarning = true;
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_loggerSettings.actionsError = true;
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_loggerSettings.actionsException = true;
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// Check if the Convai folder exists and create if not
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if (!AssetDatabase.IsValidFolder("Assets/Convai/Resources"))
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AssetDatabase.CreateFolder("Assets/Convai", "Resources");
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// Check if the Settings folder exists and create if not
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if (!AssetDatabase.IsValidFolder("Assets/Convai/Resources/Settings"))
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AssetDatabase.CreateFolder("Assets/Convai/Resources", "Settings");
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AssetDatabase.CreateAsset(_loggerSettings, SETTINGS_PATH);
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AssetDatabase.SaveAssets();
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}
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/// <summary>
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/// Checks if all flags for a given row are set.
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/// </summary>
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/// <param name="rowName">The name of the row to check.</param>
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/// <returns>True if all flags for the given row are set, false otherwise.</returns>
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public bool GetAllFlagsForRow(string rowName)
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{
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bool allSelected = true;
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foreach (string logType in new[] { "Debug", "Error", "Exception", "Info", "Warning" })
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{
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string baseFieldName = CategoryMapping.TryGetValue(rowName, out string value) ? value : string.Empty;
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if (string.IsNullOrEmpty(baseFieldName))
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{
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Debug.LogError($"No mapping found for row {rowName}");
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return false;
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}
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string fieldName = $"{baseFieldName}{logType}";
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FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
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if (field != null)
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{
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bool currentValue = (bool)field.GetValue(_loggerSettings);
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allSelected &= currentValue;
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}
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else
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{
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Debug.LogError($"Field {fieldName} does not exist in LoggerSettings");
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return false;
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}
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}
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return allSelected;
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}
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/// <summary>
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/// Renders a checkbox for a given log type and handles changes to its value.
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/// </summary>
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/// <param name="rowName">The name of the row to render the checkbox for.</param>
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/// <param name="logType">The type of log to handle.</param>
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public void RenderAndHandleCheckbox(string rowName, string logType)
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{
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// Using the mapping to get the base name for the fields
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string baseFieldName = CategoryMapping.TryGetValue(rowName, out string value) ? value : string.Empty;
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if (string.IsNullOrEmpty(baseFieldName))
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{
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Debug.LogError($"No mapping found for row {rowName}");
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return;
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}
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string fieldName = $"{baseFieldName}{logType}";
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FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
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if (field != null)
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{
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bool currentValue = (bool)field.GetValue(_loggerSettings);
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bool newValue = EditorGUILayout.Toggle(currentValue, GUILayout.Width(100));
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if (currentValue != newValue) field.SetValue(_loggerSettings, newValue);
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}
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else
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{
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Debug.LogError($"Field {fieldName} does not exist in LoggerSettings");
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}
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}
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/// <summary>
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/// Sets all flags for a given row to the provided value.
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/// </summary>
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/// <param name="rowName">The name of the row to set the flags for.</param>
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/// <param name="value">The value to set all flags to.</param>
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public void SetAllFlagsForRow(string rowName, bool value)
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{
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foreach (string logType in new[] { "Debug", "Error", "Exception", "Info", "Warning" })
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{
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string baseFieldName = CategoryMapping.TryGetValue(rowName, out string value1) ? value1 : string.Empty;
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if (string.IsNullOrEmpty(baseFieldName))
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{
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Debug.LogError($"No mapping found for row {rowName}");
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return;
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}
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string fieldName = $"{baseFieldName}{logType}";
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FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
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if (field != null)
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field.SetValue(_loggerSettings, value);
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else
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Debug.LogError($"Field {fieldName} does not exist in LoggerSettings");
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}
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}
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/// <summary>
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/// Sets all flags to the provided value.
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/// </summary>
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/// <param name="value"> The value to set all flags to.</param>
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public void SetAllFlags(bool value)
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{
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string[] categories = { "characterResponse", "lipSync", "actions" };
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string[] logTypes = { "Debug", "Info", "Error", "Exception", "Warning" };
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foreach (string category in categories)
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foreach (string logType in logTypes)
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{
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string fieldName = $"{category}{logType}";
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FieldInfo field = _loggerSettings.GetType().GetField(fieldName);
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if (field != null && field.FieldType == typeof(bool))
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field.SetValue(_loggerSettings, value);
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else
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Debug.LogWarning($"Field {fieldName} not found or not boolean.");
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}
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}
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}
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} |