48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEditor;
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namespace Oculus.Interaction.Editor
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{
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/// <summary>
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/// Adds an [Optional] label in the inspector over any SerializedField with this attribute.
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/// </summary>
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[CustomPropertyDrawer(typeof(OptionalAttribute))]
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public class OptionalDrawer : DecoratorDrawer
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{
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private static readonly float HEADER_MARGIN = 1f;
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public override void OnGUI(Rect position)
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{
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position.y += HEADER_MARGIN;
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OptionalAttribute optional = attribute as OptionalAttribute;
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string text = "[Optional";
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if ((optional.Flags & OptionalAttribute.Flag.AutoGenerated) != 0)
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{
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text += ", Auto-Generated if missing";
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}
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text += "]";
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EditorGUI.LabelField(position, text);
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}
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}
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}
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