51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Oculus.Interaction
|
|
{
|
|
public static partial class Collisions
|
|
{
|
|
public static Vector3 ClosestPointToColliders(Vector3 point, Collider[] colliders)
|
|
{
|
|
Vector3 closestPoint = point;
|
|
float closestDistance = float.MaxValue;
|
|
foreach (Collider collider in colliders)
|
|
{
|
|
if (Collisions.IsPointWithinCollider(point, collider))
|
|
{
|
|
return point;
|
|
}
|
|
|
|
Vector3 closest = collider.ClosestPoint(point);
|
|
float distance = (closest - point).magnitude;
|
|
if (distance < closestDistance)
|
|
{
|
|
closestDistance = distance;
|
|
closestPoint = closest;
|
|
}
|
|
}
|
|
|
|
return closestPoint;
|
|
}
|
|
}
|
|
}
|