Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/Interaction/Runtime/Scripts/Collisions/IsSphereWithinCollider.cs
2025-07-21 09:11:14 +02:00

40 lines
1.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
public static partial class Collisions
{
public static bool IsSphereWithinCollider(Vector3 point, float radius, Collider collider)
{
Vector3 boundsPoint = collider.bounds.ClosestPoint(point);
if (Vector3.SqrMagnitude(boundsPoint - point) > radius * radius)
{
return false;
}
Vector3 closestPoint = collider.ClosestPoint(point);
return Vector3.SqrMagnitude(closestPoint - point) <= radius * radius;
}
}
}