40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// This interface is used for tracking the grabbing strength of the fingers.
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/// Since said strength can be measured with different methods: pinching, curl,
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/// trigger presses, etc. Multiple implementations are needed.
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/// </summary>
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public interface IFingerAPI
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{
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bool GetFingerIsGrabbing(HandFinger finger);
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bool GetFingerIsGrabbingChanged(HandFinger finger, bool targetPinchState);
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float GetFingerGrabScore(HandFinger finger);
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Vector3 GetWristOffsetLocal();
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void Update(IHand hand);
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}
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}
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