Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/Interaction/Runtime/Scripts/Shapes/Cylinder.cs
2025-07-21 09:11:14 +02:00

38 lines
1.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
public class Cylinder : MonoBehaviour
{
[Tooltip("The radius of the cylinder.")]
[SerializeField]
private float _radius = 1f;
public float Radius
{
get => _radius;
set => _radius = value;
}
}
}