Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/Interaction/Runtime/Scripts/Unity/InteractableUnityEventWrapper.cs
2025-07-21 09:11:14 +02:00

173 lines
6.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Events;
namespace Oculus.Interaction
{
/// <summary>
/// This component makes it possible to connect Interactables in the
/// inspector to Unity Events that are broadcast on state changes.
/// </summary>
public class InteractableUnityEventWrapper : MonoBehaviour
{
[SerializeField, Interface(typeof(IInteractableView))]
private UnityEngine.Object _interactableView;
private IInteractableView InteractableView;
[SerializeField]
private UnityEvent _whenHover;
[SerializeField]
private UnityEvent _whenUnhover;
[SerializeField]
private UnityEvent _whenSelect;
[SerializeField]
private UnityEvent _whenUnselect;
[SerializeField]
private UnityEvent _whenInteractorViewAdded;
[SerializeField]
private UnityEvent _whenInteractorViewRemoved;
[SerializeField]
private UnityEvent _whenSelectingInteractorViewAdded;
[SerializeField]
private UnityEvent _whenSelectingInteractorViewRemoved;
#region Properties
public UnityEvent WhenHover => _whenHover;
public UnityEvent WhenUnhover => _whenUnhover;
public UnityEvent WhenSelect => _whenSelect;
public UnityEvent WhenUnselect => _whenUnselect;
public UnityEvent WhenInteractorViewAdded => _whenInteractorViewAdded;
public UnityEvent WhenInteractorViewRemoved => _whenInteractorViewRemoved;
public UnityEvent WhenSelectingInteractorViewAdded => _whenSelectingInteractorViewAdded;
public UnityEvent WhenSelectingInteractorViewRemoved => _whenSelectingInteractorViewRemoved;
#endregion
protected bool _started = false;
protected virtual void Awake()
{
InteractableView = _interactableView as IInteractableView;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(InteractableView, nameof(InteractableView));
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
InteractableView.WhenStateChanged += HandleStateChanged;
InteractableView.WhenInteractorViewAdded += HandleInteractorViewAdded;
InteractableView.WhenInteractorViewRemoved += HandleInteractorViewRemoved;
InteractableView.WhenSelectingInteractorViewAdded += HandleSelectingInteractorViewAdded;
InteractableView.WhenSelectingInteractorViewRemoved += HandleSelectingInteractorViewRemoved;
}
}
protected virtual void OnDisable()
{
if (_started)
{
InteractableView.WhenStateChanged -= HandleStateChanged;
InteractableView.WhenInteractorViewAdded -= HandleInteractorViewAdded;
InteractableView.WhenInteractorViewRemoved -= HandleInteractorViewRemoved;
InteractableView.WhenSelectingInteractorViewAdded -= HandleSelectingInteractorViewAdded;
InteractableView.WhenSelectingInteractorViewRemoved -= HandleSelectingInteractorViewRemoved;
}
}
private void HandleStateChanged(InteractableStateChangeArgs args)
{
switch (args.NewState)
{
case InteractableState.Normal:
if (args.PreviousState == InteractableState.Hover)
{
_whenUnhover.Invoke();
}
break;
case InteractableState.Hover:
if (args.PreviousState == InteractableState.Normal)
{
_whenHover.Invoke();
}
else if (args.PreviousState == InteractableState.Select)
{
_whenUnselect.Invoke();
}
break;
case InteractableState.Select:
if (args.PreviousState == InteractableState.Hover)
{
_whenSelect.Invoke();
}
break;
}
}
private void HandleInteractorViewAdded(IInteractorView interactorView)
{
WhenInteractorViewAdded.Invoke();
}
private void HandleInteractorViewRemoved(IInteractorView interactorView)
{
WhenInteractorViewRemoved.Invoke();
}
private void HandleSelectingInteractorViewAdded(IInteractorView interactorView)
{
WhenSelectingInteractorViewAdded.Invoke();
}
private void HandleSelectingInteractorViewRemoved(IInteractorView interactorView)
{
WhenSelectingInteractorViewRemoved.Invoke();
}
#region Inject
public void InjectAllInteractableUnityEventWrapper(IInteractableView interactableView)
{
InjectInteractableView(interactableView);
}
public void InjectInteractableView(IInteractableView interactableView)
{
_interactableView = interactableView as UnityEngine.Object;
InteractableView = interactableView;
}
#endregion
}
}