Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/Interaction/Runtime/Scripts/Unity/PhysicsGrabbable.cs
2025-07-21 09:11:14 +02:00

178 lines
5.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Serialization;
namespace Oculus.Interaction
{
public class PhysicsGrabbable : MonoBehaviour
{
[SerializeField]
private Grabbable _grabbable;
[SerializeField]
private Rigidbody _rigidbody;
[SerializeField]
[Tooltip("If enabled, the object's mass will scale appropriately as the scale of the object changes.")]
private bool _scaleMassWithSize = true;
private bool _savedIsKinematicState = false;
private bool _isBeingTransformed = false;
private Vector3 _initialScale;
private bool _hasPendingForce;
private Vector3 _linearVelocity;
private Vector3 _angularVelocity;
protected bool _started = false;
public event Action<Vector3, Vector3> WhenVelocitiesApplied = delegate { };
private void Reset()
{
_grabbable = this.GetComponent<Grabbable>();
_rigidbody = this.GetComponent<Rigidbody>();
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(_grabbable, nameof(_grabbable));
this.AssertField(_rigidbody, nameof(_rigidbody));
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
_grabbable.WhenPointerEventRaised += HandlePointerEventRaised;
}
}
protected virtual void OnDisable()
{
if (_started)
{
_grabbable.WhenPointerEventRaised -= HandlePointerEventRaised;
}
}
private void HandlePointerEventRaised(PointerEvent evt)
{
switch (evt.Type)
{
case PointerEventType.Select:
if (_grabbable.SelectingPointsCount == 1 && !_isBeingTransformed)
{
DisablePhysics();
}
break;
case PointerEventType.Unselect:
if (_grabbable.SelectingPointsCount == 0)
{
ReenablePhysics();
}
break;
}
}
private void DisablePhysics()
{
_isBeingTransformed = true;
CachePhysicsState();
_rigidbody.isKinematic = true;
}
private void ReenablePhysics()
{
_isBeingTransformed = false;
// update the mass based on the scale change
if (_scaleMassWithSize)
{
float initialScaledVolume = _initialScale.x * _initialScale.y * _initialScale.z;
Vector3 currentScale = _rigidbody.transform.localScale;
float currentScaledVolume = currentScale.x * currentScale.y * currentScale.z;
float changeInMassFactor = currentScaledVolume / initialScaledVolume;
_rigidbody.mass *= changeInMassFactor;
}
// revert the original kinematic state
_rigidbody.isKinematic = _savedIsKinematicState;
}
public void ApplyVelocities(Vector3 linearVelocity, Vector3 angularVelocity)
{
_hasPendingForce = true;
_linearVelocity = linearVelocity;
_angularVelocity = angularVelocity;
}
private void FixedUpdate()
{
if (_hasPendingForce)
{
_hasPendingForce = false;
_rigidbody.AddForce(_linearVelocity, ForceMode.VelocityChange);
_rigidbody.AddTorque(_angularVelocity, ForceMode.VelocityChange);
WhenVelocitiesApplied(_linearVelocity, _angularVelocity);
}
}
private void CachePhysicsState()
{
_savedIsKinematicState = _rigidbody.isKinematic;
_initialScale = _rigidbody.transform.localScale;
}
#region Inject
public void InjectAllPhysicsGrabbable(Grabbable grabbable, Rigidbody rigidbody)
{
InjectGrabbable(grabbable);
InjectRigidbody(rigidbody);
}
public void InjectGrabbable(Grabbable grabbable)
{
_grabbable = grabbable;
}
public void InjectRigidbody(Rigidbody rigidbody)
{
_rigidbody = rigidbody;
}
public void InjectOptionalScaleMassWithSize(bool scaleMassWithSize)
{
_scaleMassWithSize = scaleMassWithSize;
}
#endregion
}
}