Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/Interaction/Runtime/Scripts/Unity/PointableCanvas.cs
2025-07-21 09:11:14 +02:00

94 lines
2.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.UI;
namespace Oculus.Interaction
{
/// <summary>
/// PointableCanvas allows any IPointable to forward its
/// events onto an associated Canvas via the IPointableCanvas interface
/// Requires a PointableCanvasModule present in the scene.
/// </summary>
public class PointableCanvas : PointableElement, IPointableCanvas
{
[Tooltip("PointerEvents will be forwarded to this Unity Canvas.")]
[SerializeField]
private Canvas _canvas;
public Canvas Canvas => _canvas;
private bool _registered = false;
protected override void Start()
{
base.Start();
this.AssertField(Canvas, nameof(Canvas));
this.AssertIsTrue(Canvas.TryGetComponent(out GraphicRaycaster raycaster),
$"{nameof(PointableCanvas)} requires that the {nameof(Canvas)} object has an attached GraphicRaycaster.");
}
private void Register()
{
PointableCanvasModule.RegisterPointableCanvas(this);
_registered = true;
}
private void Unregister()
{
if (!_registered) return;
PointableCanvasModule.UnregisterPointableCanvas(this);
_registered = false;
}
protected override void OnEnable()
{
base.OnEnable();
if (_started)
{
Register();
}
}
protected override void OnDisable()
{
if (_started)
{
Unregister();
}
base.OnDisable();
}
#region Inject
public void InjectAllPointableCanvas(Canvas canvas)
{
InjectCanvas(canvas);
}
public void InjectCanvas(Canvas canvas)
{
_canvas = canvas;
}
#endregion
}
}