Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/Interaction/Runtime/Scripts/Unity/PointableCanvasMesh.cs
2025-07-21 09:11:14 +02:00

63 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using Oculus.Interaction.UnityCanvas;
using UnityEngine.Serialization;
namespace Oculus.Interaction
{
public class PointableCanvasMesh : PointableElement
{
[Tooltip("This CanvasMesh determines the Pose of PointerEvents.")]
[SerializeField]
[FormerlySerializedAs("_canvasRenderTextureMesh")]
private CanvasMesh _canvasMesh;
protected override void Start()
{
base.Start();
this.AssertField(_canvasMesh, nameof(_canvasMesh));
}
public override void ProcessPointerEvent(PointerEvent evt)
{
Vector3 transformPosition =
_canvasMesh.ImposterToCanvasTransformPoint(evt.Pose.position);
Pose transformedPose = new Pose(transformPosition, evt.Pose.rotation);
base.ProcessPointerEvent(new PointerEvent(evt.Identifier, evt.Type, transformedPose, evt.Data));
}
#region Inject
public void InjectAllCanvasMeshPointable(CanvasMesh canvasMesh)
{
InjectCanvasMesh(canvasMesh);
}
public void InjectCanvasMesh(CanvasMesh canvasMesh)
{
_canvasMesh = canvasMesh;
}
#endregion
}
}