Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/SampleFramework/Editor/BuildSamples.cs
2025-07-21 09:11:14 +02:00

184 lines
6.4 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
using UnityEditor.Build.Reporting;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
//-------------------------------------------------------------------------------------
// ***** OculusBuildSamples
//
// Provides scripts to build SamplesFramework scene APKs.
//
partial class OculusBuildSamples
{
private static TimeSpan? minThreshold = TimeSpan.FromSeconds(1);
static void ImportSamplesFramework()
{
AssetDatabase.ImportPackage("OculusIntegration-release.unitypackage", false);
}
static void BuildLocomotion()
{
InitializeBuild("com.oculus.unitysample.locomotion");
Build("Locomotion");
}
static void BuildDistanceGrab()
{
InitializeBuild("com.oculus.unitysample.distancegrab");
Build("DistanceGrab");
}
static void BuildDebugUI()
{
InitializeBuild("com.oculus.unitysample.debugui");
Build("DebugUI");
}
static void BuildHandsInteractionTrain()
{
InitializeBuild("com.oculus.unitysample.handsinteractiontrain");
Build("HandsInteractionTrainScene");
}
static void BuildMixedRealityCapture()
{
InitializeBuild("com.oculus.unitysample.mixedrealitycapture");
Build("MixedRealityCapture");
}
static void BuildOVROverlay()
{
InitializeBuild("com.oculus.unitysample.ovroverlay");
Build("OVROverlay");
}
static void BuildOVROverlayCanvas()
{
InitializeBuild("com.oculus.unitysample.ovroverlaycanvas");
Build("OVROverlayCanvas");
}
// reach out to panya or brittahummel for issues regarding passthrough
static void BuildPassthrough()
{
InitializeBuild("com.oculus.unitysample.passthrough");
// TODO: enable OpenXR so Passthrough works
Build("Passthrough");
}
//needs openXR backend in ovrplugin
static void BuildBouncingBall()
{
InitializeBuild("com.oculus.unitysample.bouncingball");
Build("BouncingBall");
}
//needs openXR backend in ovrplugin
static void BuildShowSceneModel()
{
InitializeBuild("com.oculus.unitysample.scenemanager");
Build("SceneManager");
}
//needs openXR backend in ovrplugin
static void BuildVirtualFurniture()
{
InitializeBuild("com.oculus.unitysample.virtualfurniture");
Build("VirtualFurniture");
}
//Reach out to Irad Ratamasky(iradicator) or Rohit Rao (rohitrao) for issues related to enchanced compositor
static void BuildEnhancedOVROverlay()
{
InitializeBuild("com.oculus.samples_2DPanel");
AddSplashScreen(
"/Assets/Oculus/SampleFramework/Core/OculusInternal/EnhancedOVROverlay/Textures/SplashScreen/STADIUM_White-01.png");
SetAppDetails("Oculus", "2DPanel");
BuildInternal("EnhancedOVROverlay"); //Scene is presnet in OculusInternal folder.
}
static void BuildStartScene()
{
InitializeBuild("com.oculus.unitysample.startscene");
Build(
"StartScene.apk",
new string[]
{
"Assets/Oculus/SampleFramework/Usage/StartScene.unity",
"Assets/Oculus/SampleFramework/Usage/Locomotion.unity",
"Assets/Oculus/SampleFramework/Usage/DistanceGrab.unity",
"Assets/Oculus/SampleFramework/Usage/DebugUI.unity",
"Assets/Oculus/SampleFramework/Usage/HandsInteractionTrainScene.unity",
"Assets/Oculus/SampleFramework/Usage/MixedRealityCapture.unity",
"Assets/Oculus/SampleFramework/Usage/OVROverlay.unity",
"Assets/Oculus/SampleFramework/Usage/OVROverlayCanvas.unity",
"Assets/Oculus/SampleFramework/Usage/Passthrough.unity",
"Assets/Oculus/SampleFramework/Usage/SceneManager.unity"
});
}
private static void InitializeBuild(string identifier)
{
PlayerSettings.stereoRenderingPath = StereoRenderingPath.SinglePass;
GraphicsDeviceType[] graphicsApis = new GraphicsDeviceType[1];
graphicsApis[0] = GraphicsDeviceType.OpenGLES3;
PlayerSettings.SetGraphicsAPIs(BuildTarget.Android, graphicsApis);
PlayerSettings.colorSpace = ColorSpace.Linear;
//Set ARM64 Requirements
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.IL2CPP);
PlayerSettings.SetArchitecture(BuildTargetGroup.Android, 1); //0 - None, 1 - ARM64, 2 - Universal
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
QualitySettings.antiAliasing = 4;
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, identifier);
}
private static void Build(string sceneName)
{
Build(sceneName + ".apk", new string[] { "Assets/Oculus/SampleFramework/Usage/" + sceneName + ".unity" });
}
private static void BuildInternal(string sceneName)
{
Build(sceneName + ".apk",
new string[] { "Assets/Oculus/SampleFramework/Usage/OculusInternal/" + sceneName + ".unity" });
}
private static void Build(string apkName, string[] scenes)
{
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.target = BuildTarget.Android;
buildPlayerOptions.locationPathName = apkName;
buildPlayerOptions.scenes = scenes;
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
}
private static void AddSplashScreen(string path)
{
Texture2D companyLogo = Resources.Load<Texture2D>(path);
PlayerSettings.virtualRealitySplashScreen = companyLogo;
var logos = new PlayerSettings.SplashScreenLogo[2];
// Company logo
Sprite companyLogoSprite = (Sprite)AssetDatabase.LoadAssetAtPath(path, typeof(Sprite));
logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogoSprite);
// Set the Unity logo to be drawn after the company logo.
logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo();
PlayerSettings.SplashScreen.logos = logos;
}
private static void SetAppDetails(string companyName, string productName)
{
PlayerSettings.companyName = companyName;
PlayerSettings.productName = productName;
}
}