109 lines
3.3 KiB
C#
109 lines
3.3 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System;
|
|
|
|
[System.Serializable]
|
|
public class OVRProjectSetupSettings : ScriptableObject
|
|
{
|
|
[Serializable]
|
|
public class BoolProperties : SerializableDictionary<string, bool>
|
|
{
|
|
}
|
|
|
|
private const string AssetName = "OculusProjectSetupSettings.asset";
|
|
|
|
[SerializeField] private BoolProperties boolProperties = new BoolProperties();
|
|
|
|
private static OVRProjectSetupSettings _config = null;
|
|
private static string _configPath = null;
|
|
|
|
public bool HasBool(string key)
|
|
{
|
|
return boolProperties.ContainsKey(key);
|
|
}
|
|
|
|
public bool GetProjectSetupBool(string key, bool defaultValue)
|
|
{
|
|
if (!boolProperties.TryGetValue(key, out var value))
|
|
{
|
|
// To avoid clutter, getter doesn't add to the dictionary
|
|
value = defaultValue;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
public void SetProjectSetupBool(string key, bool value)
|
|
{
|
|
boolProperties[key] = value;
|
|
EditorUtility.SetDirty(this);
|
|
}
|
|
|
|
public void RemoveProjectSetupBool(string key)
|
|
{
|
|
boolProperties.Remove(key);
|
|
EditorUtility.SetDirty(this);
|
|
}
|
|
|
|
private static string GetOculusProjectConfigAssetPath(bool refresh = false)
|
|
{
|
|
if (_configPath != null && !refresh)
|
|
{
|
|
return _configPath;
|
|
}
|
|
|
|
// Using the same Path logic as OVRProjectConfig
|
|
_configPath = OVRProjectConfig.ComputeOculusProjectAssetPath(AssetName);
|
|
return _configPath;
|
|
}
|
|
|
|
public static OVRProjectSetupSettings GetProjectConfig(bool refresh = false, bool create = true)
|
|
{
|
|
if (_config != null && !refresh)
|
|
{
|
|
return _config;
|
|
}
|
|
|
|
var oculusProjectConfigAssetPath = GetOculusProjectConfigAssetPath(refresh: false);
|
|
try
|
|
{
|
|
_config = AssetDatabase.LoadAssetAtPath(oculusProjectConfigAssetPath,
|
|
typeof(OVRProjectSetupSettings)) as OVRProjectSetupSettings;
|
|
}
|
|
catch (System.Exception e)
|
|
{
|
|
Debug.LogWarningFormat("Unable to load ProjectSetupConfig from {0}, error {1}",
|
|
oculusProjectConfigAssetPath, e.Message);
|
|
}
|
|
|
|
if (_config == null && create && !BuildPipeline.isBuildingPlayer)
|
|
{
|
|
Debug.LogFormat("Creating ProjectSetupConfig at path {0}", oculusProjectConfigAssetPath);
|
|
_config = ScriptableObject.CreateInstance<OVRProjectSetupSettings>();
|
|
AssetDatabase.CreateAsset(_config, oculusProjectConfigAssetPath);
|
|
}
|
|
|
|
return _config;
|
|
}
|
|
}
|