86 lines
2.1 KiB
C#
86 lines
2.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using Quaternion = UnityEngine.Quaternion;
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using Vector3 = UnityEngine.Vector3;
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using System.Linq;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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/// <summary>
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/// Simple script for running the MultimodalHandsAndControllers Sample
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/// </summary>
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[DisallowMultipleComponent]
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public class OVRMultimodalHandsAndControllersSample : MonoBehaviour
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{
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[SerializeField]
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private Button enableButton;
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[SerializeField]
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private Button disableButton;
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[SerializeField]
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public Text displayText;
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// Unity event functions
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void Awake()
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{
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}
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void OnDestroy()
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{
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}
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void OnEnable()
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{
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}
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void OnDisable()
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{
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}
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private void Update()
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{
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displayText.text = OVRInput.GetActiveController().ToString();
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}
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public void EnableMultiModality()
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{
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OVRInput.EnableSimultaneousHandsAndControllers();
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enableButton.interactable = false;
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disableButton.interactable = true;
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}
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public void DisableMultiModality()
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{
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OVRInput.DisableSimultaneousHandsAndControllers();
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enableButton.interactable = true;
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disableButton.interactable = false;
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}
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}
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